Re: Slash and Double Magic?
For Din's Fire, I say play up the mass destruction aspect of it. That's really the main thing it has going for it. Drop Link in a room with no way out and fire triggers (not necessarily visible) somewhere in the corners, where they can't be reached any other way. When they're set off, just make the whole place go up in flames. Lots of damage combos and fallen pieces of architecture and such blocking off paths. You'd want to be sure the boots weren't available yet, though...
I don't know. It'd be pretty hard to do well, I'm sure, but it would certainly look cool.
The first thing that comes to mind for Farore's Wind is that you could have a room where you need a key, but to get one, you have to go through a door which closes behind you and won't open. That's not especially interesting, though...
I'm not entirely sure of what is and isn't possible, really. Perhaps you could do something similar with switches? Hit a switch and teleport back to an earlier point in the maze, and find a completely different path is open there?
Hm... Would it be possible to set up a screen that's divided into two parts such that if Link walks through one part of the screen and later uses FW, he's teleported to the other part?
Re: Slash and Double Magic?
Hm. You know, you're right, Saffith. o.o That'd be a great puzzle, ... to be teleporting back to a "hub" area where you'd go off triggering doors and secrets. Very cool. :)
As for the Din's Fire, I'm sort of planning on having something "dark" themed, as the player will more than likely have to defeat certain invisible enemies to progress to the next task. It'd be easier if they couldn't see the enemy at all when they did so. Destruction just doesn't seem like the sort of thing Din's Fire would be used for. It seems more like a defensive measure than anything else, but that's just my own skewed opinion really.
Re: Slash and Double Magic?
I think the Nayru's Love challenge should be as so:
Place Link in a room with MANY strong enemies, so they'd HAVE to use Nayru's Love. Put a FEW damage combos as well. Just remember that even with Nayru's Love on, he'll still get knocked back.
Re: Slash and Double Magic?
Quote:
Originally Posted by pikaguy900
I think the Nayru's Love challenge should be as so:
Place Link in a room with MANY strong enemies, so they'd HAVE to use Nayru's Love. Put a FEW damage combos as well. Just remember that even with Nayru's Love on, he'll still get knocked back.
Hm. ... ... Interesting! O_O I had planned on the player using as little of anything else as possible, (Sword, Boomerang, Hookshot, etc. Only their newly acquired Din's Fire/Farore's Wind/Nayru's Love.) but if necessary, maybe they could fight their way out for more magic jars as well. :shrug:
Re: Slash and Double Magic?
Quote:
Originally Posted by ShadowTiger
Magic Double: Attained in the mystic forest, in a house on a cliff. All you'd need is to fetch a magic crystal, which, I suppose could be gotten from just about anywhere. :shrug:
Traditionally, Doubled Magic is given by either Great Fairies or multiple-personality Vires. Change the fellow to one of those and you'll have my vote (Maybe also change the crystal to a Stray Fairy?)
Quote:
Slash: A bit more complex than the last. The slash house is actually also found in the Mystic Forest, to the southeast of the Magic Doubler's house. There's this old man who you can speak to, who will tell you to find these four switches scattered around the land, press them, and report back to him so he can teach you slash.
Ehh, I don't think Slash is that good a power to require a round-the-world search (even if the switches are accessible with minimal equipment.)
Re: Slash and Double Magic?
I say slashing, I think every quest should have that
Re: Slash and Double Magic?
... Yes. And it will. Eventually. :p Then again, Slashing was first seen in ZC 1.92 Beta 182, so, I see no reason why not to give it to the player at the start. :shrug: The double magic feature was probably seen even earlier. (Yeah, when was that developed? o.o )
The thing is, I really want to use a system of manual lowering of individual gates for a quest somewhere, to show off exhibit the room state carryover feature. (Events.) That's what we need to be doing.
Re: Slash and Double Magic?
We've already got the boss warp in Forest Temple, which relies on room state carryover, might I mention.