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~Bombs: Scripted?
Sorry if this is in the wrong thread thing, im still quite new at this forum thing and all... Well:
I want to have the following items in my game AT THE SAME TIME:
1. Normal Bombs with the normal bomb counter
2. Super Bombs with the super bomb counter
3. Normal Bombs again, with a different counter (so I can have high damage, low quantity bombs and at the same time in your inventory, low damage, high quantity bombs -OR- so I can have remote bombs (fuse=0) and fuse=<some non-0 amount> in the same inventory, all in addition to the super bombs)
Understand?
So, does this need to be scripted (hopefully someone will do this for me if it does need scripting because I cant do ASM yet, and it would take me a long time to do in ZScript C, not to mention I dont no how to make a new item class. Well, hopefully it will be an easy "click this then this" answer, but if not I understand.
Thanks for your patience in reading and understanding this essay, I mean post.
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