Re: Let's fight minibosses!
The concepts are sound. But I remain sort of ... underwhelmed.
Re: Let's fight minibosses!
Okay, I must be dumb, but how do I get to the minibosses?
Re: Let's fight minibosses!
Quote:
Originally Posted by
C-Dawg
The concepts are sound. But I remain sort of ... underwhelmed.
For what it's worth, I was trying to keep them simple and make them fit in with the original Z1 bosses. They're only minibosses, after all.
Re: Let's fight minibosses!
Um, _L_, mind answering my question?
Re: Let's fight minibosses!
Quote:
Originally Posted by
_L_
-Uses new features of the next build. Until it is released, fight only the first boss.
What build would that be? I'm not getting half the bosses to appear either.
813 is the newest one, so is this fully check-out-able on that build...or the one after?
Re: Let's fight minibosses!
Yes, please use the 813 build.
Re: Let's fight minibosses!
I think theyre pretty cool. they may not be super fancy but they make excellent minibosses, and would even fit well as "late in the game" bosses in a Z1 style quest. Good job, _L_!
Re: Let's fight minibosses!
Russ, did you perchance open it in ZQuest and save or something? Because it should dump you right onto the first miniboss screen, I believe. Where are you opening up at?
Re: Let's fight minibosses!
I think they fit in with the overall feel of the quest very nice, and are certainly much more interesting than the Z1 enemies. (That patrarobe thing is a bitch to kill). People will certainly be bugging you for the scripts pretty soon. Especially since the tiles are colored for DoR.
I'm a sucker for the really big boss battles though. :heart: You know, that feeling you get when the game just takes over, and out of nowhere the screen begins closing in on you, and the first time you fight it you think "Holy Shit" and you try to just "not die". ..That's the stuff.