Animation Reset when the combo is called into use
I may have suggested this before, but honestly, I'm sure there's a million other people who want this too.
So like, when the current tile cycles to the next tile, that tile it's cycling to's animation is reset, so you can correctly time out the animation you want.
Re: Animation Reset when the combo is called into use
Although that was just suggested, (This is a form of a bug.) It would be nice to see.
Re: Animation Reset when the combo is called into use
Then why call it "animate when room starts"?