Re: Strings in ZScript...?
We're getting there. The string support in ZScript is very preliminary, and its only real use right now is to provide some sort of string data storage that you can screw around with on your own to do crap.
Re: Strings in ZScript...?
Which we appreciate. Still, it's not too much of a pain in the ass to use the regular string editor in Zquest for now.
Re: Strings in ZScript...?
Bump.*
Is this going to be a Zelda Classic 2.5 scripting feature? It would be quite useful...
Re: Strings in ZScript...?
Re: Strings in ZScript...?
I thought of returning the hour in Zelda Classic with a sign ffc script but it's impossible without making strings... Unless making 24 different strings, and it doesn't even include the minutes. O_0