Quote:
Originally posted by C-Dawg
Why are you even messing with Freeform dungeons? Lockblocks and animated combos make the whole dungeon dmap type obsolete. If it makes the code tighter, I'd suggest ditching dungeons altogether (maybe futzing up some Shutter combos to keep the kids happy), in the same way we've already ditched template screens. That'd go a long way towards simplifiying Zquest.
-C
Aren't you forgetting something... perhaps the fact that this is still a Zelda 1 clone, not a Zelda 3 clone?