Re: Simple npc modification
Quote:
Originally Posted by
King of Dwythia
First, it prevents link from reading the string more than once without first leaving the screen (which prevents the string from starting over when you press 'a' to speed up the script or to attack an enemy sneaking up on you).
In the NPC script I'm using in NeoFirst, I just put the following lines after the Screen->Message line:
Code:
do {
Waitframe();
} while (Link->InputA);
And it works fine.
Re: Simple npc modification
If you just set it so that Link speaks/reads with L or R it works fine also.
Re: Simple npc modification
The primary purpose of the script was not to prevent the user from reading the script more than once, that was just a quick extra I added simply because it was driving me crazy. It was originally written so that when a secret combo is triggered, a new string is displayed.
Thanks, though, I will probably use one of these ideas instead, they do seem simpler and easier to use.
Re: Simple npc modification
This is a pretty fucking awesome script. One thing that bugs me though is that white text on the light colors of the overworld is pretty hard to see. Any suggestions to fix this?
Re: Simple npc modification
You might not actually need scripts, all you need to do is edit the color the string uses. Change it from white to black, red, green, anything you want! Or you can use a simple string pane included within the wonderful string editor, whichever seems easier.
Re: Simple npc modification
Quote:
Originally Posted by
Din
You might not actually need scripts, all you need to do is edit the color the string uses. Change it from white to black, red, green, anything you want!
Yes, but which color is best? Or could I maybe change the font itself, to include an outline like the font in AlttP?
Quote:
Originally Posted by
Din
Or you can use a simple string pane included within the wonderful string editor, whichever seems easier.
Your ideas intrigue me and I would like to subscribe to your newsletter.
Re: Simple npc modification
Well, all you need to do for color would be to perhaps make it something a little darker, that would fit into a cave at the same time. Perhaps green? Well, if all else fails you can just go to a string and click the pane selection tile square. Then just click a 2x2 frame (or is it 3x3?) to use as a pane. But make sure that the frame's inside is black and not see through! Hope that helps a bit.
Re: Simple npc modification
Wow, I didn't know you can do that.
Haven't used ZC in ages, so that explains it.