What are these std.zh "Draw Styles?"
To quote from std.zh:
Code:
//Draw styles. Use with item->DrawStyle
const int DS_NORMAL = 0;
const int DS_PHANTOM = 1;
const int DS_CLOAKED = 2;
const int DS_LINK = 3;
The central two lines lead me to believe that these are used to affect enemy visibility styles, but seeing "item->..." quickly cancels that theory. What is this used for?
And is there any way to affect an individual enemy's visibility via script at the moment?
Re: What are these std.zh "Draw Styles?"
I did mess around with draw styles before, and yea, the first two work