DMAP stands for "Dungeon Map."
But there is more to Zelda than dungeons.
There's the overworld.
Is the overworld a DMap too?
If so...
Should we introduce the term "OMap" for "Overworld Map?"
If not, why?
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DMAP stands for "Dungeon Map."
But there is more to Zelda than dungeons.
There's the overworld.
Is the overworld a DMap too?
If so...
Should we introduce the term "OMap" for "Overworld Map?"
If not, why?
I thought DMap stood for "Data Map".
What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?
If you go to Etc->Help->Editor Help also, in 2.1 Fundamental Concepts we have:
Quote:
DMaps (Dungeon Maps) define the 'dungeons' in the quest and their characteristics - their music, palette, subscreen map and such.
"dlevel" is another term that appears in the source code.
What the heck is a dlevel?
Weird.