The NeoFirst quest file so far
http://www.greyfire.org/~l/NeoFirst_L.qst
Explore the overworld up close!
Not every door or hole leads to an area yet - but still, plenty of surprises await! (Clue: use sword-tapping to find bombable tiles.)
From the start, go north and step on the stair warp to teleport to the Endless Desert, which features procedural generation! (Albeit a little buggy right now.) Go up, up, left, up to reach the East Palace exterior.
I've made a start on the interiors of Amicus Palace and the East Palace.
Comments? (Apart from "Aaaah! Too many Goriyas!")
Re: The NeoFirst quest file so far
HURRAY!!! *downloads and plays* I'll give you my comments in a minute. I want to see if you've used the Roc's Feather you've worked so hard to bring us. :sly: If you didn't, I'll be sad. :shakeno:
Edit: Yay! Roc's Feather! Unfortunately, the Boomerang problem for me transfers to the Roc's Feather, too. (I can't use them diagonally up-left. O_o) I've noticed that almost all of warps lead to nowhere! One leads to an inescapable gravity room, some lead to a Cave room that you can't get out of, and other annoying things. Anyways, the Mystic Forest is a bit cluttered. You can't see where you're going sometimes.
...I like it! It helps you hide paths, thus making players actually SEARCH for something! :D
Re: The NeoFirst quest file so far
...Okay, _L_, there is seriously something wrong with your sound settings. In every quest you've put out so far, the included SFX are either way too loud or in this case, full of awful static.
Re: The NeoFirst quest file so far
Warp returns messed up...
SOUNDS ARE TERRIBLE!!
Aaaah! Too many Goriyas!
But graphically it's good. But why no 2x1 Link?
Re: The NeoFirst quest file so far
_L_, does this include the caves by:
- _L_ (I do believe it does. :p )
- Saffith (I've seen 'em for myself.)
- Rocksfan13 (I saw them too.)
- Tygore (I think he was supposed to do the Thieves Hideout. Not much was planned for it yet in terms of layout and activities, so we'll get to that later.)
- The Cyborg (I might have seen them, but memory fails me.)
- Amaster42 (I don't recall seeing anything from him.)
I'll download it when I'm at home. Give me a few hours. Three, .. four.. etc.
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Aaaah! Too many Goriyas!
... G'haack! XD *Hates Goriyas*
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But graphically it's good.
Did you expect any less from either of us? :p
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But why no 2x1 Link?
Being theorized right now in another thread, actually.
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Unfortunately, the Boomerang problem for me transfers to the Roc's Feather, too. (I can't use them diagonally up-left. O_o)
Oh, rest assured, you're not alone. :p I've got the same issues on my end, though not necessarily specific to these two items. I've never been able to get any upper left sort of movement other than walking itself to work on any PC I've ever used.
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Anyways, the Mystic Forest is a bit cluttered. You can't see where you're going sometimes.
Good. :blah: I had planned it that way. When we get Freeform Combos that can go for more than 4x4, you'll start to see thick mist around the forest.
Re: The NeoFirst quest file so far
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Originally Posted by
ShadowTiger
Oh, rest assured, you're not alone. :p I've got the same issues on my end, though not necessarily specific to these two items. I've never been able to get any upper left sort of movement other than walking itself to work on any PC I've ever used.
Good. :blah: I had planned it that way. When we get Freeform Combos that can go for more than 4x4, you'll start to see thick mist around the forest.
I'm glad I'm not alone on the upper-left thing, and I'm happier now that I know that your plan was to have the Mystic Forest be VERY cluttered. Like I said in that very same post, I LIKE IT CLUTTERED SO MUCH TO WHERE YOU CAN'T TELL WHERE YOU'RE GOING HALF THE TIME. :D
Re: The NeoFirst quest file so far
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Originally Posted by
Dart Zaidyer
...Okay, _L_, there is seriously something wrong with your sound settings. In every quest you've put out so far, the included SFX are either way too loud or in this case, full of awful static.
Undoubtedly, ZQuest's Wave file interpreting thing must not be entirely platform independant!
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Originally Posted by
Imprisoned
Warp returns messed up...
Which ones?
Re: The NeoFirst quest file so far
Yeah, the sound's definitely quite screwed up. All the custom sounds come out as extremely loud white noise. That's gonna have to be worked out...
I think the warps Imprisoned is referring to are those little cave rooms that most of the doors lead to. For some reason, you have to enable walking through walls to get through the door.
Re: The NeoFirst quest file so far
Yeah, _L_, for some reason your quests always have the sounds overamplified
Re: The NeoFirst quest file so far
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Originally Posted by
Saffith
I think the warps Imprisoned is referring to are those little cave rooms that most of the doors lead to. For some reason, you have to enable walking through walls to get through the door.
This is a manifestation of this bug.