Problem with Link sprites.
Hello!
I have got a problem with the Pure Tileset.
After downloading it, I opened the PureTileset.qst file, saved a graphics pack file from it, and loaded it to a new quest. Everything went fine, I was amazed by the quality of the drawings.
However, when I test the quest, the sprites of Link are incorrect. So I decided to fix the problem with the editor.
I open the Link menu in the sprites menu in the quest menu to be able to fix the sprites (like I have fixed Weapons/Misc sprites and got them working before). I realize that the sprites are, in deed, incorrectly specified.
But when I click on the boxes to change the tile, it turns into something completely different than which I chose from the tileset. Even worse, if I picked the same tile for two sprites, they would show different, so tracking the correct tiles would take too long time for me. (I'm a Mac user and thus not used to such things.)
And, the manual mentions NOTHING about the Link section.
I use ZC 2.10, and the graphics pack was designed for 1.92, so a backward compatibility error might have occured as well, but...
Please help me!
Re: Problem with Link sprites.
Take a look at this screenshot: (Ignore the colors; it's taken from some other quest; this was just the easiest place I could find to get a screenshot like this. :sweat: ... oy ...
Notice where the Link Tiles are placed. Place all of your Link Tiles in the same place.
Now, you should know that the Link Tiles Menu (Quest-->Graphics-->Sprites-->Link DOESN'T WORK right now. It will later. But not in 2.10. So just stick to the original layout as seen above, okay? :)
Re: Problem with Link sprites.
Okay.
BTW, there is, near the upper right corner, a icon which covers two tiles. Should I change that, too?