I need to make a tile that looks like it has spikes moving on it, ( a trap tile), and Id also like to know if its possible how you designate enemies sprites. Im using 192 build 104 thanks.
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I need to make a tile that looks like it has spikes moving on it, ( a trap tile), and Id also like to know if its possible how you designate enemies sprites. Im using 192 build 104 thanks.
You make the tiles you want to move next to each other, then you go to combos, add the first tile, then in animated frames, type in how many tiles you want the animation to last. Hope that helps!
as for the enemy sprites, no, well not completly, there is a quest rule for new animations, but that's not really what you're looking for, is it? no... well, all we have now is the two settings, old and new until DN adds more customization
You can't designate which Sprite they use per say(sp?). But you can just change what the enemies look like, putting the new tiles in the same location the old tiles were.
If you edit the enemy tiles, you can edit the enemies....
And you can also animate item tiles, but I'm not in the mood of writing that down right now so ask somebody else if you're curious.