Let's explore the Forest Abbey!
Quest: http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst
Scripts: http://l.j-factor.com/zeldaclassic/Scripts.zip
In this demonstration, you start outside Link's house. Proceed into the Mystic Forest, where tricky forest spirits hope to bamboozle you, and Deelers lurk in the treetops. Find the secret paths that lead deeper into the forest, and enter the Forest Abbey!
The demonstration ends when you reach the boss's room.
But first, take note of all of the following!
* The path through the village square is North, East, North, West. Don't forget this!
* This dungeon contains secret rooms. Like, for instance, fairy fountains. Check your dungeon map for inconsistencies!
* On the subscreen, move the cursor and press A or B to equip an item in that slot.
* Press A to read signs, but press Up to open chests.
* No recovery hearts. Link automatically regenerates life and magic at a somewhat generous rate.
* You can use the fishing line to fish, but you won't catch anything useful.
* The big chest is unlocked. You don't need a Big Key.
* Some elements behave differently now. For instance, vine-covered statue pedestals can be hookshotted, but clean ones can't.
* Remember to press the Map key when you need to remember something about a room's layout!
* Candle fire won't burn 'corner grass' combos. Ignore this.
Some personal reservations about the finished product:
* The Moblins. In NeoFirst, the moblins are naturally aligned with the King of Thieves. So, they don't really fit in here. If you can think of something more exotic to replace them with (note: must throw spears, can't be afraid of fire) then do suggest!
Q&A:
Q: What about all that stuff you bragged about in the Diary thread?
A: It's all in! Scout's honour, as they say.
Q: I can't get the Map!
A: Keep at it! Someday you'll be able to!
Q: Does the owl statue do anything?
A: Yes.
Q: It's raining!
A: This is a Zelda game - what do you do if you want to control the weather?
Q: I can't beat the miniboss! Help?
A: The magical miniboss isn't a fight - it's a puzzle. One involving your newest little toy. But if you can't figure it out, here's how to beat that cloaked dweeb: You have to shoot through it, grab the fire behind it, and drag the fire back through it.
Post some comments!
Re: Let's explore the Forest Abbey!
Pretty awesome. Quirk: When you choose the "Save and Quit" option from in front of the temple in Screen 1,0 when you restart, you start out in front of the abandoned house with the two Dekus eating dirt.
EDIT: And the spiderweb barrier north of the first bomb flower, .. Hookshotting it s utterly spectacular. Well done sir. :thumbsup:
EDIT2: I actually hookshotted myself into the spiderweb, and got caught. The bug lies in that when I somehow propelled myself out of it to the north, I actually got stuck in the extreme north wall, and was thusly unable to move. Ah, to reproduce this, basically, hookshot to the south while in the web, and then hold up as the hookshot returns. Actually you don't even need to hold up.
Also, in the lower left corner(ish) of the "Meditation Garden" above that spiderweb screen I just mentioned, you can walk right under the blue tree. It's one of those quest-related layer bugs, I suppose.
Also, in the lower right corner of the screen to the right of the spiderweb screen, there is a tree with two black squares behind its covering. Compared to the two combos to the left of it, they should likely be mountainous combos as well, it is supposed.
And since you're so keen on puzzles, figure this one out. :p
Slashing the tall grass on the screen a bit northeast of the entrance yields a black undercombo bug. EDIT: Also, burning the red bushes in the wrong order is a permanent error: They don't come back once burned, even if the barriers don't lower.
Re: Let's explore the Forest Abbey!
Good thing I'm still awake to fix these bugs.
Okay, I've fixed that stuff & re-uploaded, except for the 'quirk' and the puzzling puzzle. Ta ta for now.
Quote:
Originally Posted by
ShadowTiger
EDIT: Also, burning the red bushes in the wrong order is a permanent error: They don't come back once burned, even if the barriers don't lower.
For an unfortunate and soon-to-be-rectified reason* the fixing of this bug requires me to change the behaviour of those trees temporarily. For now, only removing one of them will open the gate.
*"All Triggers->16-31" doesn't recognise layered triggers?! Who programmed this thing anyway?
Re: Let's explore the Forest Abbey!
A demo!? A DEMO!? Wow, words cannot say how excited I am to download this. So instead I'll use a smilie: :highfive: I'll give it a try.
EDIT: Heh, I found the fairy fountain. Honestly though, it was rather inadvertantly, as I was just shimmying along the wall.
Re: Let's explore the Forest Abbey!
What does "All Triggers->16-31" do, anyway? I was trying to figure that out yesterday when I was working in ZQuest.
Re: Let's explore the Forest Abbey!
A demo!? Awesome!
This is beyond awesome! Let me ask this: Does it include the Deku Tree boss, or does it end before it?
Regardless, this is still awesome!
Re: Let's explore the Forest Abbey!
I feel stupid, however, I am stuck.
1. Can I do anything the first time I'm in the web-room?
2. I've just just about everything I can think of to/with those stupid eyeball statues, but I can't figure out the puzzle in the ape statue room.
3. Am I supposed to be able to open the map? It popped up by itself at the beginning, but I can't get it to go now.
Re: Let's explore the Forest Abbey!
I'm even more stuck. I can only wander around in a few forest screens and I can't find anything to do. D:
Re: Let's explore the Forest Abbey!
Quote:
Originally Posted by
pkmnfrk
2. I've just just about everything I can think of to/with those stupid eyeball statues, but I can't figure out the puzzle in the ape statue room.
If you played the original Shoelace version of this room... well, the solution's about the same.
But if not, think of an answer to this: why would you want to push it into that hole?