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Loading Quests
I think this is my first suggestion for the player, and not the editor
The way we load quests into ZC has been in place for so long, yet it's never changed, and to the first-time user, it's not all that obvious. Plus, ZC now revolves around the custom quests, and not the original games. So, my suggestion is; When you start a new file, a window pops up asking if you want to load a custom quest. Clicking Yes will open up the file-select window so you can choose the quest you want, and clicking No will start a default file as usual
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Re: Loading Quests
This is actually a great idea. It will really cut down on people not knowing how to load custom quests and can make it much more user friendly for newbies. Great idea *b*!
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Re: Loading Quests
Yeah, great idea! Way too many people have hard time figuring out how to load custom quests. *sigh*
Even better would be the possibility to make quests to .exe files so there would be no loading needed anymore. ;) Dunno if it has been suggested nor if anything like it will be ever implemented, but one can always dream eh?
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Re: Loading Quests
I doubt that saving quests to .exe is plausible, mainly because they still require the main ZC engine to run. However, the idea of a more user-friendly setup is a great idea, because I think someone new registers to ask about loading custom quests about once a week.
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Re: Loading Quests
So, how would you suggest people be able to load quests? Keep in mind that the original Z1-style still has to be an option.
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Re: Loading Quests
down the bottom add an option to load a custom quest... (ya know... beneath the creat player/delete player area) and have it so you choose it then choose the slot you want to load a custom quest for then have it ask what quest file to use.
and keep the original method of loading custom quests aswell.
edit: call the extra option "setup custom quest" or something like that.
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Re: Loading Quests
Or maybe we can immediately assign a quest to a file once the name has been created. After the name has been confirmed, why not just go directly to the load quest screen where the player can either browse for a custom quest or select the first, second, or third quests? This would be much easier and it would assign a quest to a file immediately after it was created instead of requiring the user to press either Start or A.
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Re: Loading Quests
because that is not how you start the original quests... DN said it has (he didnt say must) to remain in compliance with LOZ.
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Re: Loading Quests
How about a message that appears saying "press A to load custom quest" after you name your file.
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Re: Loading Quests
What about a menu that is brought up (same graphics as the game select screen) that says Original Quest and Custom Quest after you select Register Your Name
It'd go like this:
Register Your Name > Menu pops up > Original Quest or Custom Quest
Original Quest > Name entry
Custom Quest > File browser pops up to load quest > Name entry
Would something like that be acceptable/plausable?