Originally Posted by
Imzogelmo
I don't feel like it's ignoring... but events in the sense I'm using them pretty much *is* the game.
Add character X to party Y? - that's an event (command)
Load map X? - that's and event too
Add X HP to character Y? - still an event...
Launch battle with troop X? - event
Walk X steps right, face down? -- quasi-event, subsystem movement
Set event bit 1234 (indicating you just killed Garland)? clearly that's an event too.
Will the actual event commands be something that can be built later, or is it, as I suspect, that we will have to make them good enough, and flexible enough, that they can handle whatever situation a game-creator should want or need to throw at them? (I picture the event engine as the glue that sticks the good stuff together).