Quote:
Zelda Classic v2.10 (Build 0)
Checking Files... OK
Allocating quest path buffer (280b/280b)...OK
Allocating map buffer (185.94k/186.21k)... OK
Allocating string buffer (6.75M/6.93M)... OK
Allocating door combo buffer (159.50k/7.09M)... OK
Allocating dmap buffer (51.00k/7.14M)... OK
Allocating combo buffer (1.49M/8.63M)... OK
Allocating color data buffer (158.11k/8.79M)... OK
Allocating tile buffer (8.00M/16.78M)... OK
Allocating trash buffer (97.66k/16.88M)... OK
Allocating item buffer (6.00k/16.89M)... OK
Allocating weapon buffer (2.00k/16.89M)... OK
Allocating guy buffer (14.00k/16.90M)... OK
Initializing Allegro... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...error.
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...error.
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...error.
OK
Initializing sound driver... OK
Setting video mode...
That's what appeared in a "allegro.txt" file when I tried to launch Zelda Classic just before it crashes without even opening.