What about putting in a Touch=>Next combo type in there. The combo will change whenever link touches it. It will be great for flimsy bridges like in Zelda II since we got the gravity zscript
Printable View
What about putting in a Touch=>Next combo type in there. The combo will change whenever link touches it. It will be great for flimsy bridges like in Zelda II since we got the gravity zscript
there is a step => next combo type
I know! What i am saying is the touch => next so link doesn't have to stand completely on the tile to let it change. It's like the sensitive touch => next. Can you understand it?
So just put the step -> next combo around the thing you want it to trigger so that it will act like when Link touches something it triggers. The timing will be pretty close.
I also think a "A" button -> next combo should be made. Instead of the sword being swung, if you press the "A" button it would go to the next combo and the copycats would go off. There could also be "A" button -> triggers so that the secret combos could go off too.