Re: Oracle of Seasons bosses
Difficult or impossible to implement using a single script. You can simulate these bosses using a combination of scripts, FFCs, secrets, and screen animation... but right now, scripting using multiple FFCs causes bugs.
Re: Oracle of Seasons bosses
Well, here's your Aquamentus, for a start.
There are two reasons there hasn't been a CMotW #3 yet, but both of them are top secret. So for now let's just say that I'm a bit preoccupied.
Re: Oracle of Seasons bosses
Quote:
Originally Posted by
_L_
Well,
here's your Aquamentus, for a start.
There are two reasons there hasn't been a CMotW #3 yet, but both of them are top secret. So for now let's just say that I'm a bit preoccupied.
Aw, don't be doing that. Script out in the open so that everyone else can benefit from the algorithms and ideas you implement.
Re: Oracle of Seasons bosses
Its not exactly the same as I had hoped. Too tough for a level 1 boss, in my oppinion
Re: Oracle of Seasons bosses
Quote:
Originally Posted by
_L_
Well,
here's your Aquamentus, for a start.
There are two reasons there hasn't been a CMotW #3 yet, but both of them are top secret. So for now let's just say that I'm a bit preoccupied.
Another reason might be that putting strike flags on moving FFCs seems to have buggy results. Once this clears up, and they fix the problem with linked FFCs getting out of synch, more impressive custom boss scripts should be possible.
Re: Oracle of Seasons bosses
Have the bugs from using multiple FFCs been fixed in beta 15? :)
Re: Oracle of Seasons bosses
I think so. i just checked, and it looks like REFFFC is set correctly now.