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Forum: ZC Bugs

Need to report a bug? Help us improve ZC!

  1. New Bug Sticky Thread Sticky: 2.53.0: Old Version Bug: Wizzrobes Appear in Walls

    Started by Nightmare, 08-27-2017 09:36 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,213
    09-05-2017, 09:34 PM Go to last post
  2. Exclamation Sticky Thread Sticky: (Links) [2.55/2.60] GitHub Repo Bugs/Issues Topics

    Started by ZoriaRPG, 06-30-2017 10:03 AM
    • Replies: 0
    • Views: 509
    06-30-2017, 10:03 AM Go to last post
  3. Exclamation Sticky Thread Sticky: Bug Report Guidelines

    Started by Tamamo, 06-18-2016 11:03 AM
    • Replies: 3
    • Views: 1,115
    06-20-2016, 11:46 AM Go to last post
    • Replies: 6
    • Views: 334
    08-29-2017, 08:28 AM Go to last post
  1. Not A Bug [2.50.3] "keese" enemy type movement bug

    Started by Moblin, 08-06-2017 07:28 AM
    2 Pages
    1 2
    keese
    • Replies: 10
    • Views: 745
    08-26-2017, 05:28 PM Go to last post
    • Replies: 1
    • Views: 196
    08-20-2017, 06:59 PM Go to last post
  2. Verified Bug Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds

    Started by ZoriaRPG, 01-05-2017 12:46 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 1,244
    07-23-2017, 04:22 PM Go to last post
    • Replies: 13
    • Views: 554
    07-20-2017, 11:45 PM Go to last post
  3. Unhappy Full Screen ZC Makes Me Sad

    Started by Modus Ponens, 07-16-2017 11:38 PM
    2 Pages
    1 2
    full screen, fullscreen, glitch
    • Replies: 10
    • Views: 579
    07-17-2017, 04:13 PM Go to last post
  4. Unverified Bug Why can't I have EX Buttons 1-4 mapped to my controller?

    Started by Nightmare, 06-27-2017 10:26 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 604
    07-11-2017, 07:38 PM Go to last post
  5. Unverified Bug Large Triforce Aaffects CSet 9

    Started by ZoriaRPG, 07-11-2017 06:50 PM
    • Replies: 0
    • Views: 157
    07-11-2017, 06:50 PM Go to last post
  6. Sick Bug Strange Compiler Error

    Started by ywkls, 06-29-2017 11:24 PM
    • Replies: 5
    • Views: 318
    07-01-2017, 06:01 AM Go to last post
  7. Input Configuration window bugs

    Started by Shadowblitz16, 06-21-2017 03:02 AM
    configuration, input, panel, window
    • Replies: 2
    • Views: 242
    06-21-2017, 04:26 PM Go to last post
  8. Not A Bug Import ZASM: Leading Spaces

    Started by ZoriaRPG, 05-29-2017 01:19 AM
    • Replies: 7
    • Views: 444
    06-19-2017, 04:27 PM Go to last post
  9. Unverified Bug Says I used cheats when I clearly did not

    Started by Nightmare, 05-27-2017 02:07 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 760
    06-06-2017, 04:04 PM Go to last post
    • Replies: 2
    • Views: 503
    06-04-2017, 09:12 AM Go to last post
  10. Dead Bug LWeapon->Behind does nothing.

    Started by ZoriaRPG, 05-23-2017 12:07 PM
    • Replies: 7
    • Views: 461
    06-04-2017, 05:05 AM Go to last post
  11. Dead Bug Setting Link->Item[] Every Frame Causes lag

    Started by ZoriaRPG, 06-03-2017 11:33 PM
    • Replies: 2
    • Views: 251
    06-04-2017, 04:42 AM Go to last post
  12. Not A Bug Cane of Byrna Bug ( in Randmizer)

    Started by Nightmare, 05-06-2017 10:16 PM
    • Replies: 8
    • Views: 833
    05-12-2017, 10:38 AM Go to last post
  13. New Bug [2.50.2] Hookshotting upwards through a wall.

    Started by Avataro, 04-04-2017 10:58 AM
    • Replies: 2
    • Views: 339
    04-05-2017, 09:54 AM Go to last post
  14. Not A Bug Rupee Bug Submitted from Facebook

    Started by War Lord, 12-25-2016 03:05 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 653
    03-29-2017, 07:24 PM Go to last post
  15. Unverified Bug I cannot save/open a Zelda Classic quest file

    Started by awab4444, 03-13-2017 09:49 AM
    zc bugs
    • Replies: 1
    • Views: 309
    03-13-2017, 03:49 PM Go to last post
  16. MacOS v2.50.2 Not working on latest macOS 10.12.3

    Started by Tom, 02-10-2017 10:16 PM
    • Replies: 9
    • Views: 655
    02-15-2017, 04:00 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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