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Forum: ZC Bugs

Need to report a bug? Help us improve ZC!

  1. Exclamation Sticky Thread Sticky: Bug Report Guidelines

    Started by Tamamo, 06-18-2016 10:03 AM
    • Replies: 3
    • Views: 1,387
    06-20-2016, 10:46 AM Go to last post
  2. Exclamation Sticky Thread Sticky: (Links) [2.55/2.60] GitHub Repo Bugs/Issues Topics

    Started by ZoriaRPG, 06-30-2017 09:03 AM
    • Replies: 0
    • Views: 769
    06-30-2017, 09:03 AM Go to last post
  3. New Bug Sticky Thread Sticky: 2.53.0: Old Version Bug: Wizzrobes Appear in Walls

    Started by Nightmare, 08-27-2017 08:36 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,664
    09-05-2017, 08:34 PM Go to last post
  1. Extreme Lag Linux ZC 2.5.2

    Started by Samer, 02-19-2016 02:31 AM
    • Replies: 7
    • Views: 1,092
    02-19-2016, 07:27 PM Go to last post
  2. Sick Bug Adding HCs via Cheat Menu - Fatal Crash

    Started by ZoriaRPG, 04-23-2016 07:45 PM
    • Replies: 1
    • Views: 634
    06-10-2016, 12:04 PM Go to last post
  3. Not A Bug Enemy with Tile 0 not drawn

    Started by Grayswandir, 05-04-2016 06:26 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 2,771
    06-20-2016, 11:06 PM Go to last post
    • Replies: 8
    • Views: 1,132
    06-25-2016, 07:40 PM Go to last post
  4. Not A Bug Link Shield Issue 2.50.2

    Started by Lelouche Vi Britannia, 03-09-2016 03:18 PM
    3 Pages
    1 2 3
    shield, sprites, tileset
    • Replies: 23
    • Views: 2,491
    06-29-2016, 03:18 PM Go to last post
  5. Unverified Bug Scripted Bombs Not Setting Off Bomb Flag

    Started by ywkls, 02-07-2016 06:54 PM
    4 Pages
    1 2 3 ... 4
    bug
    • Replies: 33
    • Views: 5,223
    07-13-2016, 01:22 AM Go to last post
  6. Dead Bug FFC jumps into a changer

    Started by Avataro, 03-16-2016 05:06 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 1,711
    07-13-2016, 02:14 AM Go to last post
    • Replies: 5
    • Views: 491
    07-13-2016, 05:38 PM Go to last post
  7. Sick Bug Too many HCs crashes ZC (very minor)

    Started by Binx, 04-23-2016 07:50 PM
    • Replies: 3
    • Views: 694
    07-14-2016, 01:24 AM Go to last post
  8. Sick Bug Parser: Lexical Errors May Cause Crash

    Started by ZoriaRPG, 06-14-2016 02:13 PM
    • Replies: 8
    • Views: 716
    07-14-2016, 02:00 PM Go to last post
  9. Sick Bug Global Arrays...

    Started by CSD, 07-17-2016 05:00 PM
    • Replies: 8
    • Views: 714
    07-17-2016, 07:06 PM Go to last post
  10. Not A Bug Power of Magic Book Fire Cannot Be Set?

    Started by ZoriaRPG, 07-17-2016 08:20 PM
    • Replies: 4
    • Views: 560
    07-18-2016, 11:09 PM Go to last post
  11. New Bug BOMBBLAST/SBOMBLAST Ignore Thngs

    Started by ZoriaRPG, 07-17-2016 08:18 PM
    • Replies: 1
    • Views: 343
    07-19-2016, 10:31 AM Go to last post
  12. Sick Bug Too Much Love

    Started by CSD, 06-01-2016 12:55 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 3,290
    07-19-2016, 01:09 PM Go to last post
  13. Sick Bug Spin Attack w/ Magic Cost Goes Haywire

    Started by ZoriaRPG, 07-19-2016 01:12 PM
    • Replies: 6
    • Views: 743
    07-22-2016, 08:20 AM Go to last post
  14. Sick Bug Const Floats with Negative Values

    Started by CSD, 07-25-2016 06:43 PM
    • Replies: 6
    • Views: 542
    07-26-2016, 03:35 AM Go to last post
  15. Sick Bug Hammer Behaviour Has Changed (breaks quests)

    Started by babblingidiot, 04-06-2016 03:36 PM
    • Replies: 8
    • Views: 863
    07-26-2016, 05:58 PM Go to last post
  16. Sick Bug [2.50.2] Setting LA_HOPPING on Land Freezes ZC

    Started by ZoriaRPG, 07-26-2016 08:21 AM
    • Replies: 3
    • Views: 361
    07-26-2016, 06:55 PM Go to last post
  17. Not A Bug [2.50.2] Bizarre, Instant Death

    Started by ZoriaRPG, 07-26-2016 10:53 PM
    • Replies: 2
    • Views: 547
    07-27-2016, 02:03 AM Go to last post
  18. Sick Bug Junk Data in ZASM Export

    Started by ZoriaRPG, 07-27-2016 01:57 AM
    • Replies: 2
    • Views: 486
    07-28-2016, 12:17 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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