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Forum: Triforce Quest

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  1. Sticky Thread Sticky: How to Play Triforce Quest!

    Started by ctrl-alt-delete, 08-26-2012 11:41 PM
    • Replies: 3
    • Views: 15,703
    08-03-2013, 06:16 PM Go to last post
  2. Post Sticky Thread Sticky: Score Tally Sheet

    Started by ShadowTiger, 08-27-2012 06:17 PM
    • Replies: 0
    • Views: 9,934
    08-27-2012, 06:17 PM Go to last post
  1. Round 123 -- Sci-Fi Boobies -- The Bugs

    Started by Gleeok, 08-03-2014 03:17 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 55,659
    12-04-2014, 12:02 PM Go to last post
  2. Round 78 -- 80s Technology -- CJC

    Started by erm2003, 12-14-2012 01:25 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 8,477
    12-20-2012, 12:53 AM Go to last post
  3. Round 112 -- Physics -- Tim

    Started by Chris Miller, 08-03-2013 12:04 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 13,662
    08-14-2013, 02:30 PM Go to last post
  4. Round 106 -- Professions -- Xyvol

    Started by Brasel, 03-29-2013 05:50 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,033
    05-08-2013, 07:00 PM Go to last post
  5. Round 74 -- Animals -- Shadowblazer

    Started by rocksfan13, 11-29-2012 10:47 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,118
    12-06-2012, 08:56 PM Go to last post
  6. Round 80 -- Anything (20 questions) -- Link

    Started by rocksfan13, 12-16-2012 11:56 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,424
    12-26-2012, 08:30 AM Go to last post
  7. Round 75 -- Anything (20 questions based) -- SUCCESSOR

    Started by rocksfan13, 11-29-2012 10:55 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,556
    12-01-2012, 05:29 PM Go to last post
  8. Round 107 -- Computer Technology -- Chris Miller

    Started by Brasel, 04-05-2013 05:25 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 14,768
    06-06-2013, 05:34 PM Go to last post
  9. Round 41 -- Memes -- King Aquamentus

    Started by ctrl-alt-delete, 09-20-2012 04:38 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,333
    09-26-2012, 10:35 PM Go to last post
  10. Round 50 -- Game Shows -- Shadowblazer

    Started by ctrl-alt-delete, 09-27-2012 03:10 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 5,939
    09-28-2012, 06:05 PM Go to last post
  11. Round 90 -- Historical Architecture -- Xyvol

    Started by Brasel, 01-09-2013 11:03 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 19,655
    07-29-2013, 01:27 AM Go to last post
  12. Round 69 -- Current Television -- erm2003

    Started by rocksfan13, 11-19-2012 02:18 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 14,614
    11-27-2012, 12:44 AM Go to last post
  13. Round 18 -- Current Events -- Xyvol

    Started by ShadowTiger, 08-27-2012 07:36 PM
    • Replies: 8
    • Views: 2,027
    08-28-2012, 07:52 PM Go to last post
  14. Round 67 -- Anything -- SUCCESSOR

    Started by rocksfan13, 11-16-2012 01:26 PM
    • Replies: 8
    • Views: 2,706
    11-17-2012, 12:46 AM Go to last post
  15. Poll Poll: Format Change?

    Started by ctrl-alt-delete, 09-18-2012 10:19 AM
    • Replies: 8
    • Views: 3,111
    09-28-2012, 10:54 PM Go to last post
  16. Round 38 -- Weather -- erm2003

    Started by ShadowTiger, 09-13-2012 09:09 AM
    • Replies: 8
    • Views: 2,060
    09-14-2012, 07:31 PM Go to last post
  17. Round 35 -- RPG -- Ventus

    Started by ShadowTiger, 09-06-2012 08:17 PM
    • Replies: 8
    • Views: 2,659
    09-12-2012, 07:14 AM Go to last post
  18. Round 64 -- Science -- SUCCESSOR

    Started by rocksfan13, 11-14-2012 07:10 PM
    • Replies: 7
    • Views: 2,583
    11-15-2012, 08:37 AM Go to last post
  19. Round 101 -- Movie Heroes -- SUCCESSOR

    Started by Brasel, 02-21-2013 03:19 AM
    • Replies: 7
    • Views: 14,150
    07-25-2013, 09:06 AM Go to last post
  20. Round 19 -- AGN -- Rambly

    Started by ShadowTiger, 08-27-2012 07:38 PM
    • Replies: 7
    • Views: 1,943
    08-27-2012, 11:20 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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