Page 2 of 3 FirstFirst 1 2 3 LastLast
Threads 21 to 40 of 58

Forum: New Bugs

New bugs go here and will be categorized by a moderator.

  1. Sticky Thread Sticky: Read

    Started by Dark Nation, 12-20-2007 08:47 AM
    • Replies: 2
    • Views: 36,104
    03-05-2008, 12:05 PM Go to last post
  1. Mouse courser visibility

    Started by Nicholas Steel, 08-24-2015 01:59 AM
    • Replies: 0
    • Views: 12,979
    08-24-2015, 01:59 AM Go to last post
  2. Sick Bug Problem with lockblocks in sideview screens.

    Started by Alucard, 09-01-2015 07:01 AM
    • Replies: 5
    • Views: 20,830
    09-10-2015, 11:42 PM Go to last post
  3. Problem with mass-making combos from tiles in ZQ

    Started by Alucard, 08-03-2015 06:31 AM
    • Replies: 0
    • Views: 3,253
    08-03-2015, 06:31 AM Go to last post
  4. Sick Bug Screen->DrawInteger truncates input value.

    Started by Alucard, 05-22-2014 04:21 AM
    • Replies: 2
    • Views: 3,657
    08-17-2014, 07:38 PM Go to last post
    • Replies: 1
    • Views: 18,918
    10-13-2015, 10:38 AM Go to last post
    • Replies: 11
    • Views: 10,653
    05-10-2015, 11:38 PM Go to last post
  5. Dead Bug SetLayerComboF sets D on layer 0

    Started by CSD, 07-22-2014 07:49 PM
    • Replies: 1
    • Views: 2,793
    08-17-2014, 02:44 PM Go to last post
  6. Not A Bug SizeOfArray() issue

    Started by Tamamo, 01-05-2015 12:29 PM
    zscript
    • Replies: 1
    • Views: 4,892
    01-05-2015, 01:43 PM Go to last post
  7. Not A Bug Speed Up

    Started by Tatl Tael Link, 07-31-2013 11:10 AM
    • Replies: 2
    • Views: 4,967
    07-31-2013, 01:37 PM Go to last post
  8. Sick Bug std.zh error "Boss Palettes"

    Started by Tamamo, 08-06-2013 11:18 AM
    • Replies: 1
    • Views: 3,741
    11-29-2013, 03:00 PM Go to last post
  9. Sword Power Changing Eratically

    Started by bigjoe, 01-05-2016 06:21 PM
    • Replies: 7
    • Views: 21,666
    01-16-2016, 09:41 AM Go to last post
    • Replies: 0
    • Views: 14,640
    08-24-2015, 10:49 AM Go to last post
  10. Up + AB to Quit

    Started by ZoriaRPG, 12-10-2015 02:09 AM
    • Replies: 0
    • Views: 15,766
    12-10-2015, 02:09 AM Go to last post
  11. New Bug Update NES graphics palette

    Started by Nicholas Steel, 01-19-2016 05:42 AM
    • Replies: 1
    • Views: 15,563
    01-19-2016, 10:13 AM Go to last post
  12. Windowed mode, vsync stutter, DWM (Vista+)

    Started by Nicholas Steel, 10-24-2014 07:41 PM
    • Replies: 4
    • Views: 6,761
    10-29-2014, 01:46 PM Go to last post
  13. Windows 10 video output issues

    Started by Nicholas Steel, 08-17-2015 09:36 AM
    • Replies: 4
    • Views: 9,490
    08-23-2015, 12:49 AM Go to last post
    • Replies: 7
    • Views: 3,753
    10-20-2014, 10:23 AM Go to last post
  14. ZASM Output Error

    Started by ZoriaRPG, 06-08-2015 02:11 PM
    • Replies: 0
    • Views: 2,811
    06-08-2015, 02:11 PM Go to last post
  15. Exclamation ZC Crashes after Link picks up sword!

    Started by Taellyn, 11-07-2014 12:31 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 10,427
    11-10-2014, 01:14 AM Go to last post
    • Replies: 4
    • Views: 5,359
    08-19-2014, 03:05 AM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social