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Forum: Scripting

Come here for all your scripting needs.

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  1. Got a cool script and want to show it off? Do so here.

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    Forum Statistics:

    • Threads: 150
    • Posts: 1,267
  1. Sticky Thread Sticky: ZScript Language File for Notepad++

    Started by Tamamo, 01-21-2015 01:57 PM
    2 Pages
    1 2
    notepad++
    • Replies: 10
    • Views: 36,679
    05-30-2017, 11:24 AM Go to last post
  2. Sticky Thread Sticky: ZScript Technical FAQ (READ BEFORE POSTING BUGS)

    Started by DarkDragon, 09-04-2006 10:32 PM
    • Replies: 8
    • Views: 30,301
    09-05-2006, 01:49 AM Go to last post
  1. 2.5 Sideview Ladder Script Trade

    Started by DragonDePlatino, 03-03-2013 12:44 PM
    climbing, ladder, script, side-scrolling, sideview
    • Replies: 3
    • Views: 4,197
    03-10-2013, 03:14 PM Go to last post
  2. 2x2 Enemy (Walker)

    Started by Jupiter, 03-01-2010 01:34 PM
    • Replies: 0
    • Views: 1,368
    03-01-2010, 01:34 PM Go to last post
    • Replies: 4
    • Views: 3,463
    06-13-2013, 08:42 PM Go to last post
  3. 6 trigger flags I could use.

    Started by Archangel, 04-24-2009 10:40 PM
    • Replies: 8
    • Views: 2,191
    04-28-2009, 01:20 AM Go to last post
  4. @#%*! is horribly wrong here...

    Started by Gleeok, 11-19-2007 02:53 AM
    • Replies: 0
    • Views: 1,643
    11-19-2007, 02:53 AM Go to last post
  5. A "fixed" Cane of Bryna.

    Started by Orithan, 08-08-2010 08:18 AM
    • Replies: 0
    • Views: 1,197
    08-08-2010, 08:18 AM Go to last post
  6. A (hopefully) simple question

    Started by Majora, 11-01-2012 09:20 PM
    • Replies: 2
    • Views: 1,312
    11-02-2012, 01:27 AM Go to last post
  7. A better rotating FFC Script.

    Started by bigjoe, 08-24-2007 08:48 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,580
    11-22-2007, 09:48 AM Go to last post
  8. Question A couple of questions

    Started by Saffith, 09-10-2006 05:29 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 4,147
    09-16-2006, 01:17 AM Go to last post
  9. A couple of questions on ZScript's design.

    Started by Revfan9, 03-24-2009 06:47 AM
    • Replies: 1
    • Views: 1,132
    03-24-2009, 07:51 AM Go to last post
  10. A custom boss script request

    Started by ennonfenom, 02-18-2008 08:57 PM
    • Replies: 0
    • Views: 2,430
    02-18-2008, 08:57 PM Go to last post
  11. A few new commands:

    Started by ShadowTiger, 12-03-2006 09:19 PM
    • Replies: 4
    • Views: 2,131
    12-04-2006, 03:00 PM Go to last post
  12. A generic "What is wrong with my script!?" thread.

    Started by Revfan9, 10-22-2006 01:57 AM
    • Replies: 2
    • Views: 2,451
    10-22-2006, 04:05 AM Go to last post
  13. a generic item pick up script please.

    Started by shadowfall1976, 11-19-2007 07:32 PM
    • Replies: 8
    • Views: 2,207
    11-21-2007, 01:26 AM Go to last post
  14. A new utility routine for std.zh

    Started by Joe123, 11-09-2007 07:06 PM
    • Replies: 4
    • Views: 1,480
    11-10-2007, 07:46 AM Go to last post
  15. A question about the Continue global script

    Started by blue_knight, 03-19-2009 05:08 PM
    • Replies: 3
    • Views: 1,425
    03-20-2009, 03:21 AM Go to last post
  16. A Super-annoying, Rand()-related problem

    Started by Nimono, 02-16-2007 04:00 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,037
    02-17-2007, 09:16 PM Go to last post
  17. A Very Specific Custom Boss...

    Started by Link to Frustration, 09-20-2014 11:17 PM
    boss, custom, enemy, scripting
    • Replies: 0
    • Views: 1,953
    09-20-2014, 11:17 PM Go to last post
  18. Ability to assign scripts to an FFC using a script

    Started by C-Dawg, 06-25-2007 04:39 PM
    • Replies: 3
    • Views: 1,659
    06-26-2007, 01:20 PM Go to last post
  19. About Input variables...

    Started by beefster09, 03-15-2009 04:58 PM
    • Replies: 2
    • Views: 1,276
    03-15-2009, 05:14 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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