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Forum: Scripting

Come here for all your scripting needs.

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  1. Got a cool script and want to show it off? Do so here.

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    Forum Statistics:

    • Threads: 150
    • Posts: 1,267
  1. Sticky Thread Sticky: ZScript Language File for Notepad++

    Started by Tamamo, 01-21-2015 01:57 PM
    2 Pages
    1 2
    notepad++
    • Replies: 10
    • Views: 36,406
    05-30-2017, 11:24 AM Go to last post
  2. Sticky Thread Sticky: ZScript Technical FAQ (READ BEFORE POSTING BUGS)

    Started by DarkDragon, 09-04-2006 10:32 PM
    • Replies: 8
    • Views: 30,105
    09-05-2006, 01:49 AM Go to last post
  1. Help with Tamamo 's freeform door script

    Started by Shadowblitz16, 12-28-2016 06:44 PM
    • Replies: 0
    • Views: 8,730
    12-28-2016, 06:44 PM Go to last post
  2. ZScript Preprocessor:

    Started by Gleeok, 07-06-2011 09:11 AM
    • Replies: 5
    • Views: 18,733
    11-28-2016, 09:04 AM Go to last post
  3. Collision Detection

    Started by Lelouche Vi Britannia, 09-09-2016 04:20 PM
    • Replies: 7
    • Views: 20,576
    09-16-2016, 10:09 AM Go to last post
  4. Question Hold out

    Started by Lelouche Vi Britannia, 09-04-2016 03:37 PM
    • Replies: 9
    • Views: 21,704
    09-15-2016, 09:43 PM Go to last post
  5. Damaging Sparkles

    Started by Lelouche Vi Britannia, 05-12-2016 11:17 PM
    script, weapon
    • Replies: 6
    • Views: 39,039
    09-09-2016, 01:09 PM Go to last post
  6. Question Script Help Request (again)

    Started by Lelouche Vi Britannia, 03-06-2016 01:04 PM
    chest, key, script
    • Replies: 8
    • Views: 40,134
    05-08-2016, 11:38 PM Go to last post
  7. Lightbulb Possible Epiphany!

    Started by Lelouche Vi Britannia, 03-14-2016 10:53 PM
    counter, script
    • Replies: 2
    • Views: 10,918
    05-08-2016, 07:25 PM Go to last post
  8. This should be stupid simple

    Started by Lelouche Vi Britannia, 03-29-2016 08:26 AM
    • Replies: 0
    • Views: 8,573
    03-29-2016, 08:26 AM Go to last post
  9. Question Custom Item Counters

    Started by Lelouche Vi Britannia, 03-06-2016 06:12 PM
    counter, item, script
    • Replies: 2
    • Views: 6,806
    03-08-2016, 03:24 PM Go to last post
  10. Conga Lines!

    Started by Tamamo, 01-11-2016 10:39 AM
    • Replies: 0
    • Views: 5,367
    01-11-2016, 10:39 AM Go to last post
  11. Link-Action > 24: Any Reserved Values?

    Started by ZoriaRPG, 12-17-2015 10:43 AM
    • Replies: 0
    • Views: 4,433
    12-17-2015, 10:43 AM Go to last post
  12. Dark Link Help

    Started by Tamamo, 11-28-2015 01:46 PM
    • Replies: 6
    • Views: 17,375
    11-29-2015, 07:03 PM Go to last post
  13. Cloning the Spin Attack and Hurricane Spin

    Started by Tamamo, 11-19-2015 08:21 PM
    • Replies: 4
    • Views: 3,448
    11-25-2015, 08:23 AM Go to last post
  14. 1/2 Magic Upgrade Item?

    Started by Shazza Dani, 12-23-2008 07:39 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 21,830
    11-21-2015, 03:50 AM Go to last post
  15. Stealing the mirror shield?

    Started by Tamamo, 11-17-2015 12:36 PM
    • Replies: 5
    • Views: 13,432
    11-18-2015, 11:49 AM Go to last post
  16. Projecting Vectors to the Axis

    Started by Tamamo, 11-13-2015 02:12 PM
    • Replies: 0
    • Views: 4,558
    11-13-2015, 02:12 PM Go to last post
  17. Future ZScript needs to allow NON-CONSTANT globals to be set

    Started by Anarchy_Balsac, 08-31-2015 01:47 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 9,812
    10-16-2015, 02:06 AM Go to last post
  18. [Request]Lifting Gate

    Started by Majora, 10-09-2015 03:32 PM
    • Replies: 4
    • Views: 6,699
    10-14-2015, 10:21 PM Go to last post
  19. I hate explosions

    Started by Tamamo, 10-05-2015 01:28 PM
    • Replies: 2
    • Views: 7,735
    10-06-2015, 01:44 PM Go to last post
  20. Attempting to Fix Ghost.zh

    Started by Tamamo, 09-19-2015 12:38 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 22,141
    10-06-2015, 01:28 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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