Page 41 of 41 FirstFirst ... 31 39 40 41
Threads 801 to 807 of 807

Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 22,928
    12-27-2012, 01:41 PM Go to last post
  1. [ZC 2.60] Item Counter Depletion in the Item Editor

    Started by CJC, 07-14-2015 08:11 PM
    • Replies: 4
    • Views: 4,910
    07-17-2015, 08:42 AM Go to last post
  2. [ZC 2.60] More "Scripted" flags and combos

    Started by CJC, 05-11-2014 09:35 PM
    • Replies: 7
    • Views: 3,348
    05-25-2015, 01:50 AM Go to last post
  3. [ZC 2.60] Rename Custom Item Classes

    Started by CJC, 10-15-2015 06:44 PM
    • Replies: 1
    • Views: 5,353
    10-16-2015, 02:58 AM Go to last post
    • Replies: 0
    • Views: 43
    02-27-2024, 10:22 PM Go to last post
    • Replies: 1
    • Views: 289
    02-29-2024, 03:36 AM Go to last post
  4. [zplayer] Pause button should pause

    Started by jeffythedragonslayer, 02-27-2024 07:39 PM
    • Replies: 0
    • Views: 41
    02-27-2024, 07:39 PM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social