Page 4 of 41 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Threads 61 to 80 of 807

Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 23,047
    12-27-2012, 01:41 PM Go to last post
  1. MIDI: No support for extra drum kits

    Started by anikom, 05-22-2014 02:17 AM
    • Replies: 1
    • Views: 1,352
    05-22-2014, 10:59 PM Go to last post
  2. Not a bug but NES fix.

    Started by Archangel, 04-13-2009 11:57 AM
    • Replies: 1
    • Views: 1,820
    04-13-2009, 02:19 PM Go to last post
  3. Faster subscreen scrolling questrule

    Started by Avataro, 11-19-2017 04:03 PM
    • Replies: 2
    • Views: 14,481
    12-08-2017, 12:58 AM Go to last post
  4. Cursor color jumping for the palette editor

    Started by Avataro, 06-04-2017 08:16 AM
    • Replies: 3
    • Views: 12,832
    06-06-2017, 02:01 PM Go to last post
    • Replies: 4
    • Views: 1,224
    03-03-2024, 05:38 AM Go to last post
  5. Secret->Item or Blocks->Item

    Started by beefster09, 01-01-2007 06:33 PM
    • Replies: 3
    • Views: 1,156
    01-01-2007, 10:21 PM Go to last post
  6. Change the roomstate carry-over boxes to type-in-number boxes

    Started by beefster09, 01-20-2007 09:01 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,033
    01-26-2007, 10:08 PM Go to last post
  7. Enemy editor "cancel" button misleading

    Started by beefster09, 01-16-2007 11:02 PM
    • Replies: 4
    • Views: 1,621
    01-20-2007, 04:02 AM Go to last post
    • Replies: 3
    • Views: 1,588
    01-17-2007, 08:08 PM Go to last post
  8. [SUBSCR] Custom Counters

    Started by beefster09, 01-14-2007 07:15 PM
    • Replies: 3
    • Views: 1,490
    01-16-2007, 10:55 PM Go to last post
  9. Skulltulla System

    Started by beefster09, 04-07-2006 12:07 AM
    • Replies: 3
    • Views: 1,306
    05-06-2006, 11:51 AM Go to last post
    • Replies: 2
    • Views: 1,086
    01-13-2007, 09:20 PM Go to last post
  10. Item class editor.

    Started by beefster09, 11-13-2006 06:36 PM
    • Replies: 1
    • Views: 873
    11-13-2006, 07:16 PM Go to last post
  11. Naming everything!

    Started by beefster09, 11-13-2006 06:31 PM
    • Replies: 6
    • Views: 1,426
    11-16-2006, 07:28 PM Go to last post
  12. New HCP/HC rules

    Started by beefster09, 11-02-2006 07:02 PM
    • Replies: 2
    • Views: 1,082
    11-02-2006, 10:43 PM Go to last post
  13. Regarding game controllers...

    Started by beefster09, 10-02-2006 11:05 PM
    • Replies: 0
    • Views: 962
    10-02-2006, 11:05 PM Go to last post
  14. Crazy Idea, but still good

    Started by beefster09, 09-24-2006 07:10 PM
    • Replies: 0
    • Views: 639
    09-24-2006, 07:10 PM Go to last post
  15. New Bug Could devs finish implementing...

    Started by beefster09, 09-03-2006 11:42 AM
    • Replies: 2
    • Views: 969
    09-03-2006, 07:52 PM Go to last post
  16. animated tileblocks in subscreen editor

    Started by beefster09, 09-01-2006 06:31 PM
    • Replies: 2
    • Views: 691
    09-02-2006, 09:21 PM Go to last post
    • Replies: 2
    • Views: 1,089
    07-07-2006, 10:00 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social