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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 22,477
    12-27-2012, 01:41 PM Go to last post
  1. Negative speed

    Started by *b*, 05-07-2004 01:33 PM
    • Replies: 2
    • Views: 1,661
    05-11-2004, 06:57 PM Go to last post
  2. Flee Enemy Type

    Started by *b*, 03-18-2007 03:27 AM
    • Replies: 6
    • Views: 2,388
    03-18-2007, 05:06 PM Go to last post
  3. Damage Ingores Boots

    Started by *b*, 02-21-2006 04:03 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,785
    02-23-2006, 02:07 PM Go to last post
  4. Link's frames

    Started by *b*, 02-17-2006 04:18 AM
    • Replies: 0
    • Views: 1,096
    02-17-2006, 04:18 AM Go to last post
  5. Misc items

    Started by *b*, 12-25-2005 11:16 PM
    • Replies: 0
    • Views: 1,129
    12-25-2005, 11:16 PM Go to last post
  6. layers suggestion

    Started by *b*, 07-29-2005 07:59 PM
    • Replies: 9
    • Views: 2,017
    07-31-2005, 04:45 PM Go to last post
  7. bow/arrow positioning

    Started by *b*, 01-29-2005 10:56 PM
    • Replies: 1
    • Views: 1,063
    01-31-2005, 09:29 PM Go to last post
  8. ZQuest's grid color

    Started by *b*, 01-22-2005 08:21 PM
    • Replies: 6
    • Views: 1,585
    01-23-2005, 12:46 AM Go to last post
  9. CSet 5 suggestion...

    Started by *b*, 01-04-2005 03:12 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,284
    01-07-2005, 04:18 AM Go to last post
  10. Combo cycling on layers

    Started by *b*, 07-31-2004 02:25 AM
    • Replies: 3
    • Views: 1,611
    07-31-2004, 04:25 AM Go to last post
  11. Enhanced animations

    Started by *b*, 07-22-2004 10:47 PM
    • Replies: 4
    • Views: 1,811
    07-23-2004, 04:10 PM Go to last post
  12. First steps to an enemy editor...

    Started by *b*, 06-03-2004 01:36 PM
    • Replies: 4
    • Views: 1,889
    07-13-2004, 07:47 AM Go to last post
  13. Palletes 12-14

    Started by *b*, 05-14-2004 03:28 PM
    • Replies: 7
    • Views: 2,308
    05-14-2004, 06:48 PM Go to last post
    • Replies: 4
    • Views: 1,161
    01-02-2005, 05:42 AM Go to last post
    • Replies: 4
    • Views: 1,556
    01-06-2003, 12:57 AM Go to last post
    • Replies: 6
    • Views: 16,633
    11-29-2017, 10:29 PM Go to last post
  14. Midi save blocking

    Started by andrewmcd1, 05-06-2007 04:36 PM
    • Replies: 3
    • Views: 1,651
    05-07-2007, 01:43 PM Go to last post
  15. Non-throwback

    Started by andrewmcd1, 05-08-2007 01:08 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,374
    05-10-2007, 05:32 AM Go to last post
  16. Carry-through Warp tics

    Started by andrewmcd1, 05-11-2007 04:33 AM
    • Replies: 4
    • Views: 1,458
    05-15-2007, 12:30 AM Go to last post
  17. Conditional flags

    Started by andrewmcd1, 05-28-2007 04:41 AM
    • Replies: 8
    • Views: 2,496
    05-31-2007, 09:55 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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