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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 22,981
    12-27-2012, 01:41 PM Go to last post
    • Replies: 4
    • Views: 1,575
    01-06-2003, 12:57 AM Go to last post
  1. Boss keys on old subscreens

    Started by Raichu86, 01-05-2003 07:52 PM
    • Replies: 1
    • Views: 1,391
    01-06-2003, 01:09 AM Go to last post
  2. Enemies don't walk on shallow water

    Started by Sludge, 01-01-2003 01:58 PM
    • Replies: 3
    • Views: 1,591
    01-12-2003, 04:25 PM Go to last post
  3. Filling up: flap flap flap flap flap BANG!!

    Started by Ganonator, 01-24-2003 06:47 PM
    • Replies: 0
    • Views: 1,226
    01-24-2003, 06:47 PM Go to last post
  4. Four side side warps!

    Started by DarkFlameWolf, 01-19-2003 08:55 PM
    • Replies: 2
    • Views: 1,589
    01-25-2003, 11:06 PM Go to last post
  5. High flags and Low flags

    Started by DarkFlameWolf, 01-01-2003 01:07 PM
    • Replies: 7
    • Views: 2,309
    01-25-2003, 11:07 PM Go to last post
  6. A very good idea, Triforce Passages.

    Started by DarkFlameWolf, 02-04-2003 03:42 AM
    • Replies: 2
    • Views: 1,581
    02-04-2003, 02:32 PM Go to last post
  7. Moved: Quest Rule: Disable Whistle Sound

    Started by Ganonator, 08-23-2006 01:30 PM
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  8. The Dmap Continue problem needs to be sqaushed -_-

    Started by Cronic, 02-09-2003 03:56 AM
    • Replies: 1
    • Views: 1,581
    02-09-2003, 04:24 AM Go to last post
  9. Easy implementation: start dmap

    Started by Sludge, 02-28-2003 10:53 AM
    • Replies: 3
    • Views: 1,710
    02-28-2003, 08:02 PM Go to last post
  10. Potion Rule

    Started by DarkFlameWolf, 04-02-2003 01:33 PM
    • Replies: 6
    • Views: 2,090
    04-13-2003, 06:33 AM Go to last post
  11. Auto Layer Suggestion(s)

    Started by Kratheous, 04-20-2003 09:17 PM
    • Replies: 1
    • Views: 1,443
    04-21-2003, 07:53 AM Go to last post
  12. Lightbulb Reversed resistance conveyors

    Started by Raichu86, 04-17-2003 08:35 PM
    • Replies: 3
    • Views: 1,679
    04-25-2003, 06:17 PM Go to last post
  13. combo properties function on layers

    Started by idontknow, 04-25-2003 10:52 PM
    • Replies: 0
    • Views: 1,309
    04-25-2003, 10:52 PM Go to last post
  14. implement the 'unimplemented'

    Started by idontknow, 04-26-2003 05:18 PM
    • Replies: 0
    • Views: 1,324
    04-26-2003, 05:18 PM Go to last post
  15. Tile Animation Reset

    Started by C-Dawg, 02-25-2003 09:16 AM
    • Replies: 1
    • Views: 1,552
    04-26-2003, 08:10 PM Go to last post
  16. 3rd Subscreen Row

    Started by Cloral, 02-12-2003 10:23 PM
    • Replies: 6
    • Views: 2,365
    05-16-2003, 09:02 PM Go to last post
  17. disable MP3 repeats

    Started by Ganonator, 05-16-2003 08:39 PM
    • Replies: 3
    • Views: 1,873
    05-21-2003, 05:08 PM Go to last post
  18. some regarding tile mods

    Started by idontknow, 05-21-2003 08:21 PM
    • Replies: 3
    • Views: 1,780
    05-21-2003, 10:21 PM Go to last post
  19. some for beta 188

    Started by idontknow, 05-21-2003 07:58 PM
    • Replies: 3
    • Views: 1,566
    05-22-2003, 05:19 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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