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Forum: ZC Suggestions

Got a suggestion for the future of ZC? Let's hear it!

  1. Sticky Thread Sticky: Forum reopened

    Started by DarkDragon, 12-27-2012 01:41 PM
    • Replies: 0
    • Views: 22,888
    12-27-2012, 01:41 PM Go to last post
  1. Ctrl+<Direction> while editing a Combo.

    Started by ShadowTiger, 08-20-2006 04:47 PM
    • Replies: 0
    • Views: 806
    08-20-2006, 04:47 PM Go to last post
  2. Cursor color jumping for the palette editor

    Started by Avataro, 06-04-2017 08:16 AM
    • Replies: 3
    • Views: 12,791
    06-06-2017, 02:01 PM Go to last post
  3. Custom Boss Menu

    Started by xXVolvagiaXx, 04-13-2006 06:34 PM
    • Replies: 4
    • Views: 1,848
    04-15-2006, 12:12 PM Go to last post
  4. Custom Counters:

    Started by ShadowTiger, 12-17-2006 05:30 PM
    • Replies: 0
    • Views: 978
    12-17-2006, 05:30 PM Go to last post
  5. Custom Dialogues

    Started by jman2050, 08-17-2006 12:17 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,859
    08-19-2006, 12:22 AM Go to last post
  6. Custom Enemy Death Animation

    Started by idontknow, 02-26-2007 03:01 PM
    • Replies: 2
    • Views: 2,023
    02-28-2007, 12:58 PM Go to last post
  7. Custom GUI Colorsets

    Started by Questwizard88, 03-25-2006 09:54 PM
    • Replies: 1
    • Views: 1,088
    03-26-2006, 01:35 AM Go to last post
  8. Custom Guys

    Started by Nightmare, 08-07-2013 09:42 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 27,635
    08-15-2013, 01:34 PM Go to last post
  9. custom Link animations

    Started by *b*, 10-01-2005 02:17 AM
    • Replies: 2
    • Views: 1,263
    10-01-2005, 12:29 PM Go to last post
  10. Customise HP/Heart, MP/Block, and make MAGICDRAINRATE a float.

    Started by ZoriaRPG, 07-27-2016 02:22 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 8,159
    08-03-2016, 03:05 AM Go to last post
  11. Customizable "Guy"s for room types

    Started by cbailey78, 11-10-2019 01:56 AM
    • Replies: 1
    • Views: 16,157
    09-03-2020, 11:47 PM Go to last post
  12. Cut Combos

    Started by jeffythedragonslayer, 04-15-2024 05:12 AM
    • Replies: 0
    • Views: 68
    04-15-2024, 05:12 AM Go to last post
  13. Cutscene idea...

    Started by *b*, 03-19-2004 01:08 AM
    • Replies: 3
    • Views: 1,825
    03-19-2004, 03:03 AM Go to last post
  14. Damage Ingores Boots

    Started by *b*, 02-21-2006 04:03 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,798
    02-23-2006, 02:07 PM Go to last post
  15. Darknuts are too exploitable.

    Started by Jeffrotull, 04-01-2007 11:13 AM
    • Replies: 3
    • Views: 2,199
    04-02-2007, 08:10 AM Go to last post
  16. Degrees Symbols/Quadrant Grid

    Started by jeffythedragonslayer, 02-29-2024 05:54 AM
    • Replies: 0
    • Views: 136
    02-29-2024, 05:54 AM Go to last post
  17. Deleting Selected Pixels in Tile Editor:

    Started by ShadowTiger, 12-03-2006 01:59 PM
    • Replies: 3
    • Views: 1,235
    12-04-2006, 10:12 AM Go to last post
  18. Developers should just settle down

    Started by Siguy, 06-06-2006 08:36 PM
    • Replies: 8
    • Views: 2,380
    06-10-2006, 05:16 PM Go to last post
  19. Diagonial Objects

    Started by Linkus, 12-17-2006 04:03 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,809
    01-01-2007, 04:35 PM Go to last post
  20. Dial-up friendly release?

    Started by Revfan9, 05-29-2006 05:30 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 4,779
    06-01-2006, 01:26 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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