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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 108,265
    12-07-2010, 11:05 AM Go to last post
  2. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 49,412
    04-23-2010, 09:01 AM Go to last post
  3. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 19,008
    02-11-2009, 02:30 AM Go to last post
  4. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 21,487
    01-22-2010, 05:47 PM Go to last post
  1. Third Party Programs

    Started by Solaris_Omega, 08-23-2004 11:47 AM
    • Replies: 2
    • Views: 1,009
    08-23-2004, 10:21 PM Go to last post
  2. Test Quest Formula

    Started by Solaris_Omega, 07-23-2004 11:01 PM
    • Replies: 1
    • Views: 605
    07-23-2004, 11:17 PM Go to last post
  3. Possible Easier Way To Do Layers

    Started by Solaris_Omega, 03-15-2005 08:31 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,617
    03-16-2005, 04:59 PM Go to last post
  4. Drunk Link?

    Started by SpacemanDan, 04-20-2008 03:03 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,959
    04-21-2008, 05:53 PM Go to last post
  5. Bigger Enemies

    Started by SpacemanDan, 06-23-2008 11:17 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 5,274
    06-26-2008, 07:08 PM Go to last post
  6. Commands&Favourites?

    Started by SpacemanDan, 05-05-2008 06:12 PM
    • Replies: 3
    • Views: 1,127
    05-05-2008, 10:06 PM Go to last post
  7. Exporting Scripts

    Started by SpacemanDan, 04-23-2008 06:19 PM
    • Replies: 5
    • Views: 1,455
    04-26-2008, 11:53 PM Go to last post
  8. Gravity affecting Pushblocks?

    Started by SpacemanDan, 03-16-2008 01:19 PM
    • Replies: 2
    • Views: 1,307
    03-16-2008, 02:45 PM Go to last post
  9. Enemy Misc Attributes?

    Started by SpacemanDan, 12-02-2007 03:38 PM
    • Replies: 3
    • Views: 898
    12-02-2007, 03:53 PM Go to last post
  10. Trouble With SS Counters

    Started by SpacemanDan, 10-06-2007 01:29 PM
    • Replies: 1
    • Views: 1,194
    10-06-2007, 01:42 PM Go to last post
  11. Problems with Room State Carry-Over

    Started by SpacemanDan, 09-15-2007 12:24 PM
    • Replies: 3
    • Views: 1,076
    09-15-2007, 03:58 PM Go to last post
  12. Beta Updates

    Started by sps999, 06-08-2007 10:24 AM
    • Replies: 2
    • Views: 1,120
    06-08-2007, 10:47 AM Go to last post
  13. Cane Of Byrna

    Started by sps999, 04-14-2007 12:08 PM
    • Replies: 2
    • Views: 1,058
    04-15-2007, 06:19 PM Go to last post
  14. Question 2.11 Weopens or Equipment

    Started by sps999, 08-22-2007 02:47 PM
    • Replies: 6
    • Views: 1,553
    08-22-2007, 03:37 PM Go to last post
  15. Question Fire, Ice, and Light arrows, need help.

    Started by sps999, 07-08-2008 11:57 AM
    • Replies: 3
    • Views: 1,523
    07-08-2008, 03:16 PM Go to last post
  16. What I think should be in Zquest

    Started by sps999, 02-10-2009 11:44 PM
    • Replies: 8
    • Views: 1,920
    02-20-2009, 10:39 AM Go to last post
  17. Selector

    Started by sps999, 08-19-2007 04:34 PM
    • Replies: 5
    • Views: 1,204
    08-19-2007, 07:01 PM Go to last post
  18. Question Midis not working in Zquest/Zelda Classic

    Started by sps999, 02-14-2009 04:47 PM
    • Replies: 3
    • Views: 1,460
    02-14-2009, 08:47 PM Go to last post
  19. Summoning wizzrobes?

    Started by sps999, 02-15-2009 12:03 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 4,149
    02-19-2009, 09:52 AM Go to last post
  20. ZC Crashes

    Started by sps999, 06-08-2007 11:05 AM
    • Replies: 2
    • Views: 1,005
    06-08-2007, 11:46 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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