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Threads 1021 to 1040 of 1266

Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 106,789
    12-07-2010, 11:05 AM Go to last post
  2. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 48,627
    04-23-2010, 09:01 AM Go to last post
  3. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 20,967
    01-22-2010, 05:47 PM Go to last post
  4. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 18,527
    02-11-2009, 02:30 AM Go to last post
  1. Original LoZ soundtrack

    Started by Hermit, 12-26-2002 10:40 AM
    • Replies: 1
    • Views: 1,566
    12-26-2002, 03:32 PM Go to last post
    • Replies: 1
    • Views: 1,493
    12-26-2002, 09:21 AM Go to last post
    • Replies: 0
    • Views: 1,321
    12-23-2002, 11:58 PM Go to last post
  2. Beta 180 - I-Warp w/ Wave FX Bug

    Started by Raichu86, 12-22-2002 10:51 PM
    • Replies: 1
    • Views: 1,415
    12-23-2002, 06:50 PM Go to last post
    • Replies: 2
    • Views: 1,472
    12-23-2002, 06:22 PM Go to last post
  3. Red face Beta 180 Quest Corruption - 2 midis, 1 string

    Started by Raichu86, 12-22-2002 07:57 PM
    • Replies: 1
    • Views: 1,260
    12-22-2002, 08:01 PM Go to last post
  4. Hello my fellow ZC followers :)

    Started by Hermit, 12-21-2002 06:46 AM
    • Replies: 3
    • Views: 1,593
    12-22-2002, 02:52 AM Go to last post
  5. Not sure if this is an actual bug, but... (180)

    Started by Nick, 12-21-2002 09:32 PM
    • Replies: 0
    • Views: 1,201
    12-21-2002, 09:32 PM Go to last post
  6. Another layer "obstruction" and enemy spawning (180)

    Started by Nick, 12-20-2002 07:35 PM
    • Replies: 2
    • Views: 1,382
    12-21-2002, 01:42 PM Go to last post
  7. Transfer from 163 to 180+?

    Started by DarkFlameWolf, 12-18-2002 12:40 PM
    • Replies: 7
    • Views: 2,042
    12-21-2002, 01:40 PM Go to last post
  8. Kind of a bug

    Started by Ganonator, 12-19-2002 03:32 AM
    • Replies: 3
    • Views: 1,543
    12-21-2002, 01:25 AM Go to last post
  9. Where the hell did my undercombos go??

    Started by Ganonator, 12-19-2002 04:05 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,545
    12-21-2002, 01:17 AM Go to last post
  10. Cuts

    Started by Cronic, 12-20-2002 07:16 PM
    • Replies: 0
    • Views: 1,063
    12-20-2002, 07:16 PM Go to last post
  11. Zelda Classic 1.92 Beta 180

    Started by Dark Nation, 12-11-2002 12:08 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,158
    12-19-2002, 07:30 PM Go to last post
  12. Mapmaker b180+ - get it while it's hot!

    Started by fatcatfan, 12-19-2002 12:45 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,558
    12-19-2002, 02:31 PM Go to last post
  13. Crashing other programs

    Started by Ganonator, 12-19-2002 02:35 AM
    • Replies: 1
    • Views: 1,176
    12-19-2002, 02:52 AM Go to last post
  14. Poll Poll: How about pinning bugs until Dark Nation deals with them

    Started by bigjoe, 12-18-2002 12:49 PM
    • Replies: 7
    • Views: 1,783
    12-18-2002, 08:28 PM Go to last post
  15. Crash....

    Started by Ganonator, 12-18-2002 08:27 PM
    • Replies: 0
    • Views: 1,032
    12-18-2002, 08:27 PM Go to last post
  16. Ganonator's Bugs

    Started by bigjoe, 12-18-2002 12:42 PM
    • Replies: 3
    • Views: 1,425
    12-18-2002, 08:15 PM Go to last post
  17. mapmaker b180 progress (big dimensions image)

    Started by fatcatfan, 12-18-2002 03:31 AM
    • Replies: 3
    • Views: 1,357
    12-18-2002, 07:55 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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