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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 106,504
    12-07-2010, 11:05 AM Go to last post
  2. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 48,465
    04-23-2010, 09:01 AM Go to last post
  3. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 18,437
    02-11-2009, 02:30 AM Go to last post
  4. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 20,865
    01-22-2010, 05:47 PM Go to last post
  1. Link's Position in Subscreen Maps

    Started by Sephiroth, 09-21-2008 12:02 PM
    • Replies: 3
    • Views: 1,355
    09-21-2008, 10:15 PM Go to last post
  2. Tile Editor

    Started by Sephiroth, 09-17-2008 10:28 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 6,145
    10-28-2008, 09:17 AM Go to last post
  3. new beta tester?

    Started by shadowfall1976, 08-31-2006 07:59 PM
    • Replies: 9
    • Views: 1,142
    09-01-2006, 07:43 PM Go to last post
  4. A Quick Suggestion

    Started by shadowfall1976, 01-26-2007 04:17 PM
    • Replies: 2
    • Views: 1,037
    01-26-2007, 07:36 PM Go to last post
  5. Build 200...

    Started by shadowfall1976, 02-08-2007 06:10 PM
    • Replies: 2
    • Views: 965
    02-08-2007, 08:05 PM Go to last post
  6. Releases..

    Started by shadowfall1976, 04-11-2007 03:48 PM
    • Replies: 0
    • Views: 917
    04-11-2007, 03:48 PM Go to last post
  7. Shieldless Darknuts

    Started by shadowfall1976, 08-07-2007 09:10 PM
    • Replies: 3
    • Views: 1,302
    08-22-2007, 10:31 PM Go to last post
  8. Question Make Hammer cost magic?

    Started by ShadowMancer, 08-14-2007 06:03 PM
    • Replies: 6
    • Views: 1,165
    08-15-2007, 08:13 PM Go to last post
  9. An odd assortment of questions

    Started by ShadowMancer, 09-09-2007 09:04 PM
    • Replies: 3
    • Views: 1,124
    09-10-2007, 11:08 AM Go to last post
  10. Talking Nothing New in Build 572?

    Started by ShadowMancer, 09-01-2007 04:45 PM
    • Replies: 3
    • Views: 1,274
    09-01-2007, 06:10 PM Go to last post
  11. Make Arrows cost magic

    Started by ShadowMancer, 08-23-2007 08:12 PM
    • Replies: 5
    • Views: 1,495
    08-24-2007, 09:19 PM Go to last post
  12. Verified Bug Quake Hammer Scrolls??

    Started by ShadowMancer, 08-23-2007 08:04 PM
    • Replies: 1
    • Views: 729
    08-27-2007, 12:47 AM Go to last post
  13. Animated Wand.. Possible?

    Started by ShadowMancer, 08-19-2007 09:45 PM
    • Replies: 2
    • Views: 1,155
    08-21-2007, 08:20 PM Go to last post
  14. Oddity or is it just me?

    Started by ShadowMancer, 08-18-2007 12:16 AM
    • Replies: 2
    • Views: 1,004
    08-18-2007, 10:33 AM Go to last post
  15. FFC "Layering"

    Started by ShadowMancer, 08-03-2007 04:43 PM
    • Replies: 5
    • Views: 1,418
    08-03-2007, 06:26 PM Go to last post
  16. A few questions about enemy item drops

    Started by ShadowMancer, 08-03-2007 01:45 PM
    • Replies: 2
    • Views: 844
    08-04-2007, 11:07 AM Go to last post
  17. Custom item sets?

    Started by ShadowMancer, 06-04-2007 09:22 PM
    • Replies: 2
    • Views: 1,073
    06-04-2007, 11:40 PM Go to last post
  18. A "Beta.qst" testing device.

    Started by ShadowTiger, 03-26-2004 03:42 PM
    • Replies: 9
    • Views: 1,412
    06-14-2004, 10:20 PM Go to last post
  19. Remember Beta 176?

    Started by ShadowTiger, 11-23-2004 12:25 PM
    • Replies: 5
    • Views: 759
    11-25-2004, 05:04 PM Go to last post
  20. The new GUI Colors.

    Started by ShadowTiger, 03-30-2004 08:39 AM
    • Replies: 2
    • Views: 820
    03-30-2004, 09:15 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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