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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 108,465
    12-07-2010, 11:05 AM Go to last post
  2. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 49,509
    04-23-2010, 09:01 AM Go to last post
  3. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 21,531
    01-22-2010, 05:47 PM Go to last post
  4. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 19,061
    02-11-2009, 02:30 AM Go to last post
  1. Zelda Classic 2.11 Beta 8

    Started by Dark Nation, 03-03-2006 11:45 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 7,578
    03-05-2006, 05:37 PM Go to last post
  2. Amazing Discovery! (Triggering seperate flags)

    Started by idontknow, 03-04-2006 04:06 PM
    • Replies: 7
    • Views: 1,695
    03-05-2006, 12:27 AM Go to last post
  3. allow 1/4 heart?

    Started by Master_of_Power, 03-04-2006 12:36 PM
    • Replies: 3
    • Views: 1,368
    03-04-2006, 08:05 PM Go to last post
  4. A couple Q's

    Started by Questions, 03-04-2006 12:33 PM
    • Replies: 1
    • Views: 1,126
    03-04-2006, 01:51 PM Go to last post
  5. ZQ beta 8 fullscreen

    Started by cbailey78, 03-04-2006 02:21 AM
    • Replies: 3
    • Views: 1,428
    03-04-2006, 03:05 AM Go to last post
  6. BS purests rejoice!

    Started by Jigglysaint, 03-04-2006 01:02 AM
    • Replies: 0
    • Views: 1,023
    03-04-2006, 01:02 AM Go to last post
  7. Dungeon carving templates?

    Started by Anthus, 02-27-2006 08:16 PM
    • Replies: 0
    • Views: 987
    02-27-2006, 08:16 PM Go to last post
    • Replies: 4
    • Views: 1,503
    02-26-2006, 07:06 PM Go to last post
  8. Zelda Classic 2.11 Beta 6

    Started by Dark Nation, 12-26-2005 01:37 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 6,564
    02-23-2006, 07:31 PM Go to last post
  9. Zelda Classic for OS X

    Started by Dark Nation, 01-05-2006 09:38 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,586
    02-22-2006, 08:07 PM Go to last post
  10. What's new since v2.10

    Started by eXodus, 01-05-2006 02:50 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 2,862
    02-22-2006, 02:05 AM Go to last post
  11. Beta 7 Progress???

    Started by idontknow, 02-21-2006 06:40 PM
    • Replies: 1
    • Views: 905
    02-21-2006, 06:46 PM Go to last post
    • Replies: 5
    • Views: 1,236
    02-20-2006, 04:08 AM Go to last post
  12. Dungeon carving and other walls

    Started by Nick, 02-19-2006 09:34 PM
    • Replies: 0
    • Views: 824
    02-19-2006, 09:34 PM Go to last post
  13. The New Security Encryption...

    Started by Zelda Master, 12-28-2005 10:56 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 4,006
    02-17-2006, 12:51 PM Go to last post
  14. So yeah, I finally got around to working on ZC again

    Started by jman2050, 02-09-2006 10:35 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 4,569
    02-15-2006, 12:31 AM Go to last post
  15. Unverified Bug Just one question...

    Started by Dlbrooks33, 02-09-2006 07:50 PM
    • Replies: 3
    • Views: 1,026
    02-14-2006, 11:03 PM Go to last post
  16. Rather upset.....

    Started by Nightmare, 01-27-2006 02:55 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 73
    • Views: 8,832
    02-04-2006, 07:53 AM Go to last post
  17. Verified Bug Beta Question..

    Started by Mario's Hat, 02-03-2006 06:40 PM
    • Replies: 5
    • Views: 1,127
    02-04-2006, 03:12 AM Go to last post
  18. Verified Bug How does one set up the z-3 subscreen?

    Started by Master_of_Power, 01-22-2006 11:53 AM
    • Replies: 8
    • Views: 1,462
    01-25-2006, 07:40 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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