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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 18,632
    02-11-2009, 02:30 AM Go to last post
  2. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 21,091
    01-22-2010, 05:47 PM Go to last post
  3. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 48,782
    04-23-2010, 09:01 AM Go to last post
  4. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 107,075
    12-07-2010, 11:05 AM Go to last post
  1. 8 Bit Mode

    Started by Russ, 02-19-2008 02:05 AM
    • Replies: 5
    • Views: 1,070
    02-19-2008, 09:23 PM Go to last post
  2. Question 8bpp Palette Structure

    Started by Questwizard88, 04-02-2009 12:20 AM
    • Replies: 4
    • Views: 892
    04-03-2009, 11:36 AM Go to last post
  3. A small bug, that has been overlooked for a long time.

    Started by Rydia, 01-03-2005 07:30 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,738
    01-05-2005, 07:36 PM Go to last post
  4. A "Beta.qst" testing device.

    Started by ShadowTiger, 03-26-2004 03:42 PM
    • Replies: 9
    • Views: 1,412
    06-14-2004, 10:20 PM Go to last post
  5. A bug I noticed...

    Started by ZXLink, 04-29-2002 09:59 PM
    • Replies: 1
    • Views: 1,269
    04-30-2002, 01:20 AM Go to last post
  6. Lightbulb A Bug Testing Proposal.

    Started by Sillycat2, 12-13-2007 02:43 PM
    • Replies: 0
    • Views: 819
    12-13-2007, 02:43 PM Go to last post
    • Replies: 1
    • Views: 1,164
    04-13-2002, 11:53 PM Go to last post
  7. A couple Q's

    Started by Questions, 03-04-2006 12:33 PM
    • Replies: 1
    • Views: 1,124
    03-04-2006, 01:51 PM Go to last post
  8. A few 2.11 questions

    Started by Radien ZC, 05-15-2006 04:46 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,598
    05-23-2006, 09:01 PM Go to last post
  9. A few block suggestions(uses new blocks)

    Started by Jigglysaint, 03-10-2002 05:22 PM
    • Replies: 0
    • Views: 1,290
    03-10-2002, 05:22 PM Go to last post
  10. Question A Few Handy Tiles...

    Started by AgentLym, 01-04-2010 11:12 PM
    • Replies: 1
    • Views: 1,386
    07-13-2010, 11:11 PM Go to last post
  11. A few minor annoyances with Room State Carryovers

    Started by Nimono, 08-26-2007 01:39 PM
    • Replies: 3
    • Views: 945
    08-27-2007, 11:56 AM Go to last post
  12. A few notes on the subscreen items:

    Started by ShadowTiger, 08-09-2006 12:09 PM
    • Replies: 5
    • Views: 1,156
    09-04-2006, 05:14 AM Go to last post
  13. A few questions about enemy item drops

    Started by ShadowMancer, 08-03-2007 01:45 PM
    • Replies: 2
    • Views: 844
    08-04-2007, 11:07 AM Go to last post
  14. A few questions involving enemies.

    Started by Archangel, 04-23-2009 10:21 PM
    • Replies: 4
    • Views: 867
    04-26-2009, 11:08 PM Go to last post
  15. A few questions....

    Started by Dlbrooks33, 01-24-2006 04:56 PM
    • Replies: 5
    • Views: 1,757
    01-24-2006, 10:23 PM Go to last post
  16. a few suggestions...

    Started by Master Maniac, 05-24-2008 01:06 PM
    • Replies: 7
    • Views: 1,691
    05-27-2008, 01:09 AM Go to last post
  17. A New Beta Philosophy?

    Started by jman2050, 01-14-2007 03:37 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 3,600
    01-20-2007, 02:24 PM Go to last post
  18. A new windows build?

    Started by Gleeok, 03-23-2008 06:58 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 6,603
    04-15-2008, 05:35 PM Go to last post
    • Replies: 2
    • Views: 1,114
    09-17-2006, 10:05 AM Go to last post

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About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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