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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 19,095
    02-11-2009, 02:30 AM Go to last post
  2. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 21,553
    01-22-2010, 05:47 PM Go to last post
  3. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 49,553
    04-23-2010, 09:01 AM Go to last post
  4. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 108,546
    12-07-2010, 11:05 AM Go to last post
  1. Zelda Classic 1.92 Beta 139

    Started by Dark Nation, 03-18-2002 10:05 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,560
    03-19-2002, 06:39 AM Go to last post
  2. Lens Bug in 139

    Started by Overlord, 03-19-2002 08:11 AM
    • Replies: 2
    • Views: 1,679
    03-19-2002, 09:17 AM Go to last post
  3. Trigger Enemies

    Started by Starkist, 03-19-2002 01:07 AM
    • Replies: 3
    • Views: 1,702
    03-19-2002, 03:25 PM Go to last post
  4. Test quest using trigger enemies.

    Started by Jigglysaint, 03-19-2002 08:18 PM
    • Replies: 0
    • Views: 1,265
    03-19-2002, 08:18 PM Go to last post
  5. Bug thats been around for a while...

    Started by KingArthur, 03-19-2002 12:35 AM
    • Replies: 2
    • Views: 1,645
    03-19-2002, 08:57 PM Go to last post
  6. Release Windows ZC player half only?

    Started by Cyclone, 03-18-2002 04:56 PM
    • Replies: 9
    • Views: 2,783
    03-20-2002, 10:38 AM Go to last post
  7. Zelda Classic 1.92 Beta 140

    Started by Dark Nation, 03-19-2002 09:29 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,500
    03-20-2002, 11:17 PM Go to last post
  8. Exclamation MapMaker 192b141+

    Started by fatcatfan, 03-21-2002 12:45 AM
    • Replies: 2
    • Views: 1,352
    03-21-2002, 01:29 AM Go to last post
  9. More newdefault bugs! (Watches DN curse KJAZZ)

    Started by KJAZZ, 03-21-2002 02:08 AM
    • Replies: 3
    • Views: 1,323
    03-21-2002, 06:53 AM Go to last post
  10. Zelda Classic 1.92 Beta 141

    Started by Dark Nation, 03-20-2002 09:47 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,307
    03-21-2002, 07:37 AM Go to last post
  11. Suggestions

    Started by KingArthur, 03-20-2002 08:29 PM
    • Replies: 8
    • Views: 2,009
    03-22-2002, 03:56 PM Go to last post
  12. Vel needs in

    Started by Cronic, 03-14-2002 01:02 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,279
    03-22-2002, 09:56 PM Go to last post
  13. Thumbs up Another bug in beta 139! Block pushing!

    Started by DarkFlameWolf, 03-22-2002 06:20 PM
    • Replies: 5
    • Views: 1,614
    03-22-2002, 10:25 PM Go to last post
  14. Bug...fixed?

    Started by Cyclone, 03-24-2002 12:07 AM
    • Replies: 0
    • Views: 1,099
    03-24-2002, 12:07 AM Go to last post
  15. We need a seperate tutorial on doing layers

    Started by DemoQuestFan, 03-24-2002 01:40 AM
    • Replies: 2
    • Views: 1,339
    03-24-2002, 08:45 AM Go to last post
  16. Windows Configuration?

    Started by Cronic, 03-24-2002 01:24 AM
    • Replies: 4
    • Views: 1,627
    03-24-2002, 05:25 PM Go to last post
    • Replies: 3
    • Views: 1,509
    03-24-2002, 08:17 PM Go to last post
  17. Find any good bugs lately?

    Started by Jigglysaint, 03-26-2002 01:20 PM
    • Replies: 2
    • Views: 1,460
    03-26-2002, 01:46 PM Go to last post
  18. New BS enemies

    Started by VEL, 03-27-2002 12:26 AM
    • Replies: 1
    • Views: 1,279
    03-27-2002, 01:08 AM Go to last post
  19. Octorok animation seems to fast

    Started by VEL, 03-22-2002 06:37 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,190
    03-27-2002, 02:51 AM Go to last post

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About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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