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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 108,729
    12-07-2010, 11:05 AM Go to last post
  2. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 49,673
    04-23-2010, 09:01 AM Go to last post
  3. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 21,622
    01-22-2010, 05:47 PM Go to last post
  4. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 19,151
    02-11-2009, 02:30 AM Go to last post
  1. Bat animation sequence?

    Started by Freedom, 09-07-2007 11:23 AM
    • Replies: 0
    • Views: 991
    09-07-2007, 11:23 AM Go to last post
  2. Block hole / Block trigger?

    Started by Freedom, 09-06-2007 11:52 AM
    • Replies: 3
    • Views: 1,364
    09-07-2007, 07:14 AM Go to last post
  3. Cave Dmaps?

    Started by Joe123, 09-05-2007 03:39 AM
    • Replies: 4
    • Views: 1,339
    09-05-2007, 10:37 AM Go to last post
  4. Imagine what would ZC 10.00 would be like?

    Started by cbailey78, 07-21-2007 02:38 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 4,434
    09-04-2007, 05:34 PM Go to last post
  5. Do triggers work differently in 2.5?

    Started by Gleeok, 09-04-2007 07:36 AM
    • Replies: 1
    • Views: 1,142
    09-04-2007, 10:35 AM Go to last post
  6. Large ZC.

    Started by beefster09, 08-30-2007 10:50 PM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 5,350
    09-03-2007, 08:27 PM Go to last post
  7. Talking Nothing New in Build 572?

    Started by ShadowMancer, 09-01-2007 04:45 PM
    • Replies: 3
    • Views: 1,274
    09-01-2007, 06:10 PM Go to last post
  8. probalm with 571

    Started by billy ronald, 09-01-2007 04:33 PM
    • Replies: 1
    • Views: 1,069
    09-01-2007, 04:35 PM Go to last post
  9. Yay or nay

    Started by Deviance, 08-28-2007 12:42 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,842
    08-31-2007, 10:41 PM Go to last post
  10. About the new classic

    Started by AmazingAmpharos, 07-10-2007 12:39 PM
    • Replies: 6
    • Views: 1,665
    08-31-2007, 02:38 PM Go to last post
  11. The beta downloads are at a new URL!

    Started by _L_, 06-27-2007 02:13 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 6,079
    08-30-2007, 02:51 PM Go to last post
  12. screen sound by _L_

    Started by Freedom, 08-28-2007 04:14 PM
    • Replies: 7
    • Views: 1,435
    08-30-2007, 02:44 PM Go to last post
  13. Question Confused about the newest stuff...

    Started by Petoe, 08-28-2007 01:58 PM
    • Replies: 6
    • Views: 1,710
    08-29-2007, 01:15 PM Go to last post
  14. Smile Zcl 1.5.1 :-d

    Started by Deviance, 08-28-2007 11:32 AM
    • Replies: 1
    • Views: 768
    08-29-2007, 12:43 AM Go to last post
  15. Help with Room-Sate Carrovers

    Started by Russ, 08-27-2007 03:53 PM
    • Replies: 5
    • Views: 1,046
    08-28-2007, 06:53 AM Go to last post
  16. A few minor annoyances with Room State Carryovers

    Started by Nimono, 08-26-2007 01:39 PM
    • Replies: 3
    • Views: 945
    08-27-2007, 11:56 AM Go to last post
  17. Enemy Misc. Attributes Explained

    Started by _L_, 01-23-2007 09:23 AM
    • Replies: 5
    • Views: 2,147
    08-27-2007, 02:15 AM Go to last post
  18. Verified Bug Quake Hammer Scrolls??

    Started by ShadowMancer, 08-23-2007 08:04 PM
    • Replies: 1
    • Views: 729
    08-27-2007, 12:47 AM Go to last post
  19. Vista issue

    Started by Cole, 08-26-2007 11:42 AM
    • Replies: 1
    • Views: 731
    08-26-2007, 12:14 PM Go to last post
  20. who wants to trade bugs for sex?

    Started by Freedom, 08-20-2007 09:36 PM
    • Replies: 9
    • Views: 1,339
    08-26-2007, 12:44 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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