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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 18,757
    02-11-2009, 02:30 AM Go to last post
  2. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 21,231
    01-22-2010, 05:47 PM Go to last post
  3. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 48,993
    04-23-2010, 09:01 AM Go to last post
  4. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 107,451
    12-07-2010, 11:05 AM Go to last post
  1. 179 - The drifting head of the gleeok 2

    Started by Teilyr, 12-01-2002 07:13 AM
    • Replies: 3
    • Views: 1,366
    12-01-2002, 04:13 PM Go to last post
  2. 179 - Vertical corners with lock blocks

    Started by Teilyr, 12-01-2002 09:36 AM
    • Replies: 1
    • Views: 1,251
    12-01-2002, 10:19 AM Go to last post
  3. 193 set up issues

    Started by Freedom, 04-08-2004 01:28 AM
    • Replies: 0
    • Views: 606
    04-08-2004, 01:28 AM Go to last post
  4. 2 Different Bombs?

    Started by idontknow, 08-30-2008 01:38 PM
    • Replies: 4
    • Views: 1,469
    08-30-2008, 10:56 PM Go to last post
    • Replies: 2
    • Views: 944
    03-05-2008, 05:22 AM Go to last post
  5. 2.10 Help File Finally Finished

    Started by JayeM, 02-21-2005 08:14 AM
    • Replies: 3
    • Views: 857
    07-12-2005, 10:04 PM Go to last post
  6. 2.11 Beta 1(and 2) Progress

    Started by Dark Nation, 03-21-2005 10:03 AM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 12,950
    07-10-2005, 02:58 PM Go to last post
  7. 2.11 Beta 3 Progress

    Started by Dark Nation, 07-20-2005 12:39 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 6,530
    08-01-2005, 10:29 PM Go to last post
  8. 2.11 Beta 6 Progress

    Started by Dark Nation, 10-20-2005 09:07 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,415
    10-24-2005, 01:57 PM Go to last post
  9. Question 2.11 Weopens or Equipment

    Started by sps999, 08-22-2007 02:47 PM
    • Replies: 6
    • Views: 1,553
    08-22-2007, 03:37 PM Go to last post
  10. Post 2.5 features: Shortcuts, Hotkeys?

    Started by Gleeok, 10-23-2007 12:36 AM
    • Replies: 8
    • Views: 2,380
    10-26-2007, 07:47 AM Go to last post
  11. 2.5 planned features questions

    Started by AmazingAmpharos, 10-04-2007 12:15 AM
    • Replies: 3
    • Views: 1,404
    10-04-2007, 05:32 PM Go to last post
  12. 2.50 beta 18 released!

    Started by Gleeok, 01-01-2011 04:27 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 10,084
    07-11-2011, 05:38 PM Go to last post
  13. 2.50 RC1

    Started by Saffith, 04-01-2011 04:35 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 8,855
    06-18-2011, 11:54 PM Go to last post
  14. 2.50 RC2

    Started by _L_, 06-30-2011 11:49 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 28,201
    12-03-2011, 12:47 PM Go to last post
  15. 24 hearts max!?

    Started by Gleeok, 02-19-2008 11:01 AM
    • Replies: 5
    • Views: 1,060
    02-20-2008, 06:51 AM Go to last post
  16. 254 Items?

    Started by alfinchkid, 03-18-2007 04:41 PM
    • Replies: 1
    • Views: 922
    03-18-2007, 05:03 PM Go to last post
  17. 2x2 Link: too buggy to retain?

    Started by _L_, 01-21-2007 12:51 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 7,211
    01-30-2007, 08:12 PM Go to last post
  18. 3 enemy patterns we're missing.

    Started by Archangel, 04-27-2009 10:53 AM
    • Replies: 6
    • Views: 1,028
    04-28-2009, 09:19 AM Go to last post
  19. Question 65K strings...

    Started by Cronic, 03-27-2002 05:52 PM
    • Replies: 4
    • Views: 1,915
    03-28-2002, 02:26 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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