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Forum: Beta Discussion

Main forum for ZC Beta Tester Use.

  1. Sticky Thread Sticky: Attention Ubuntu 8.10 users

    Started by Deviance, 02-11-2009 02:30 AM
    • Replies: 0
    • Views: 2,646
    02-11-2009, 02:30 AM Go to last post
  2. Sticky Thread Sticky: Diagnosing ZC crash bugs - How YOU can help

    Started by jman2050, 01-22-2010 05:47 PM
    • Replies: 0
    • Views: 2,273
    01-22-2010, 05:47 PM Go to last post
  3. Sticky Thread Sticky: Read if you're using Vista

    Started by DarkDragon, 08-26-2007 04:41 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 8,362
    04-23-2010, 09:01 AM Go to last post
  4. Exclamation Sticky Thread Sticky: That box at the top of this forum

    Started by DarkDragon, 02-06-2007 07:08 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 28,265
    12-07-2010, 11:05 AM Go to last post
  1. "A Revolution Is Coming" by Jman

    Started by cbailey78, 07-25-2006 06:02 PM
    • Replies: 6
    • Views: 717
    07-26-2006, 01:57 PM Go to last post
  2. "Assertion Failed" ZQuest b735 Crash

    Started by C-Dawg, 02-17-2008 02:13 PM
    • Replies: 1
    • Views: 438
    02-17-2008, 02:25 PM Go to last post
  3. "Auto-Warp" combos use Side Warps

    Started by _L_, 10-14-2007 11:11 AM
    • Replies: 8
    • Views: 821
    10-15-2007, 07:09 PM Go to last post
  4. "Edit Dmap" Button on Tile/Side Warp

    Started by cbailey78, 12-30-2008 07:38 PM
    • Replies: 1
    • Views: 619
    12-30-2008, 08:07 PM Go to last post
    • Replies: 8
    • Views: 855
    12-15-2002, 11:12 PM Go to last post
  5. "Leave your life of money"

    Started by Jigglysaint, 03-08-2002 12:55 AM
    • Replies: 1
    • Views: 814
    03-08-2002, 01:14 AM Go to last post
  6. "Mechanics" sort of question about ZC and ZQ

    Started by Majora, 05-17-2010 03:13 PM
    • Replies: 2
    • Views: 472
    05-20-2010, 07:39 PM Go to last post
  7. Lightbulb "Not sure what to put here yet."

    Started by Mega Link, 06-28-2008 01:44 PM
    • Replies: 9
    • Views: 1,027
    07-02-2008, 08:23 AM Go to last post
  8. "Rulesets"?!

    Started by _L_, 09-21-2008 01:03 PM
    • Replies: 9
    • Views: 998
    09-24-2008, 10:16 AM Go to last post
  9. "Take One Item" room type

    Started by Radien ZC, 12-07-2006 09:21 PM
    • Replies: 0
    • Views: 337
    12-07-2006, 09:21 PM Go to last post
  10. "Unable to load ZGP files"

    Started by DemoQuestFan, 04-28-2002 05:54 PM
    • Replies: 0
    • Views: 531
    04-28-2002, 05:54 PM Go to last post
  11. "Zelda Classic is Changing" Thread

    Started by cbailey78, 10-31-2006 12:32 AM
    • Replies: 2
    • Views: 597
    10-31-2006, 09:35 AM Go to last post
    • Replies: 3
    • Views: 784
    08-07-2008, 03:35 AM Go to last post
  12. 'Sup

    Started by jman2050, 03-28-2007 11:16 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,485
    04-17-2007, 09:14 PM Go to last post
  13. -> =READ= The Latest Alphas Are Temporarily HERE! =READ=

    Started by bigjoe, 05-27-2007 08:45 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,260
    06-03-2007, 06:34 AM Go to last post
  14. ...yes!

    Started by The_Amaster, 11-02-2007 06:40 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,085
    11-03-2007, 04:37 AM Go to last post
  15. 1154 - lets discuss log files

    Started by Nicholas Steel, 02-02-2010 01:15 AM
    • Replies: 5
    • Views: 469
    02-02-2010, 10:29 AM Go to last post
  16. 152 Player

    Started by Cyclone, 04-14-2002 07:35 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,086
    04-15-2002, 12:17 AM Go to last post
  17. 179 - Aquamentus invisible

    Started by Nick, 12-01-2002 01:49 PM
    • Replies: 0
    • Views: 533
    12-01-2002, 01:49 PM Go to last post
  18. 179 - Space bar in quest selection screen

    Started by Teilyr, 12-01-2002 06:02 AM
    • Replies: 2
    • Views: 660
    12-01-2002, 06:33 PM Go to last post

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About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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