Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Threads 21 to 40 of 121

Forum: ZC Software Development

Sub-Forums   Last Post

  1. Got a suggestion for the future of ZC? Let's hear it!

    Forum Actions:

    Forum Statistics:

    • Threads: 806
    • Posts: 3,885
  1. Contributor instructions

    Started by DarkDragon, 12-28-2016 03:36 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,217
    12-30-2016, 07:00 AM Go to last post
  2. crashes inside ffasm.cpp when assigning script slots

    Started by DarkDragon, 01-09-2017 01:53 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,176
    01-10-2017, 02:50 AM Go to last post
  3. Diagonal Screen Scrolling Crashes

    Started by ZoriaRPG, 10-16-2017 05:47 AM
    • Replies: 3
    • Views: 14,821
    10-20-2017, 01:09 PM Go to last post
  4. Does anybody *not* use big mode for the ZC player?

    Started by DarkDragon, 01-02-2017 08:10 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 4,391
    01-04-2017, 09:46 PM Go to last post
    • Replies: 2
    • Views: 1,597
    12-08-2016, 01:23 AM Go to last post
    • Replies: 2
    • Views: 2,176
    08-14-2016, 03:55 PM Go to last post
  5. Editor Dialogue Controls

    Started by ZoriaRPG, 12-10-2016 02:41 PM
    • Replies: 0
    • Views: 1,171
    12-10-2016, 02:41 PM Go to last post
  6. Enemy & Item Editors: Edit InitD Labels

    Started by ZoriaRPG, 12-07-2018 05:31 AM
    • Replies: 0
    • Views: 12,168
    12-07-2018, 05:31 AM Go to last post
  7. Enemy Editor Plans (To-Do)

    Started by ZoriaRPG, 07-01-2017 09:33 PM
    • Replies: 3
    • Views: 1,859
    07-02-2017, 09:37 AM Go to last post
    • Replies: 1
    • Views: 1,987
    01-26-2017, 01:27 PM Go to last post
  8. file format specs

    Started by jeffythedragonslayer, 01-19-2024 11:09 PM
    • Replies: 1
    • Views: 591
    02-03-2024, 12:23 AM Go to last post
  9. Question Filepack Fun, Itemdata

    Started by ZoriaRPG, 06-06-2017 10:01 PM
    • Replies: 2
    • Views: 2,225
    06-07-2017, 04:21 AM Go to last post
  10. Verified Bug Fixing the Parser Scoping Issues

    Started by ZoriaRPG, 01-08-2017 11:43 AM
    • Replies: 4
    • Views: 2,104
    01-10-2017, 12:28 AM Go to last post
  11. Function Pointers

    Started by Grayswandir, 12-25-2016 11:23 AM
    • Replies: 1
    • Views: 1,158
    12-27-2016, 01:42 AM Go to last post
  12. GitHub branches reshuffled

    Started by DarkDragon, 12-30-2016 03:46 AM
    • Replies: 0
    • Views: 1,175
    12-30-2016, 03:46 AM Go to last post
  13. GitHub Repos

    Started by ZoriaRPG, 12-15-2016 10:44 AM
    • Replies: 2
    • Views: 1,457
    12-28-2016, 03:35 PM Go to last post
  14. GitHub Windows GUI Branches [Help Request]

    Started by ZoriaRPG, 08-08-2016 12:02 AM
    • Replies: 0
    • Views: 1,277
    08-08-2016, 12:02 AM Go to last post
  15. Global Typed Pointers, Two Options

    Started by ZoriaRPG, 07-21-2016 03:54 AM
    • Replies: 4
    • Views: 3,094
    07-23-2016, 01:35 AM Go to last post
    • Replies: 3
    • Views: 4,270
    09-03-2017, 08:28 PM Go to last post
    • Replies: 0
    • Views: 6,095
    10-19-2017, 06:28 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social