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Forum: ZC Software Development

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  1. Got a suggestion for the future of ZC? Let's hear it!

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    Forum Statistics:

    • Threads: 806
    • Posts: 3,885
  1. Script Drawing Improvements.

    Started by Gleeok, 03-15-2016 06:42 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 35,029
    07-12-2016, 12:51 AM Go to last post
  2. ZC Development Proposal

    Started by DarkDragon, 12-16-2016 04:43 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,667
    01-04-2017, 08:45 PM Go to last post
  3. 2.future merge thread

    Started by DarkDragon, 12-31-2016 03:12 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,780
    01-02-2017, 01:27 AM Go to last post
  4. Contributor instructions

    Started by DarkDragon, 12-28-2016 03:36 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,230
    12-30-2016, 07:00 AM Go to last post
  5. Does anybody *not* use big mode for the ZC player?

    Started by DarkDragon, 01-02-2017 08:10 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 4,451
    01-04-2017, 09:46 PM Go to last post
  6. 2.53 Fixes -> Master : Need a Period of Suspended Pushes

    Started by ZoriaRPG, 09-21-2017 12:46 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 25,470
    10-13-2017, 01:53 PM Go to last post
  7. Rebranding and legacy support ("2.6+")

    Started by Nightmare, 07-13-2017 01:32 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 5,046
    07-14-2017, 08:46 PM Go to last post
  8. Script Execution Order

    Started by ZoriaRPG, 06-18-2017 10:51 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,418
    06-26-2017, 10:14 AM Go to last post
  9. Sad over the fact that .zgp (Graphics Pack) is being removed.

    Started by cbailey78, 11-04-2019 10:27 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 50,718
    01-07-2021, 04:36 AM Go to last post
  10. crashes inside ffasm.cpp when assigning script slots

    Started by DarkDragon, 01-09-2017 01:53 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,199
    01-10-2017, 02:50 AM Go to last post
  11. Old master merge thread

    Started by DarkDragon, 12-31-2016 02:39 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,706
    01-06-2017, 06:56 PM Go to last post
  12. Quest version and required version

    Started by DarkDragon, 03-12-2017 12:13 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,076
    03-18-2017, 01:37 AM Go to last post
  13. Releasing 2.50.2.1

    Started by DarkDragon, 06-19-2017 11:22 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,687
    07-01-2017, 05:18 AM Go to last post
  14. Splash Screen Files?

    Started by ZoriaRPG, 12-09-2016 03:38 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,482
    12-12-2016, 07:25 PM Go to last post
    • Replies: 9
    • Views: 2,710
    12-20-2016, 05:55 AM Go to last post
    • Replies: 8
    • Views: 34,964
    05-17-2019, 09:25 PM Go to last post
  15. libretro port

    Started by Gleeok, 07-07-2017 11:01 PM
    • Replies: 8
    • Views: 2,935
    07-11-2017, 04:31 PM Go to last post
  16. SDL port

    Started by DarkDragon, 12-02-2016 01:56 PM
    • Replies: 8
    • Views: 13,047
    12-04-2016, 12:14 PM Go to last post
  17. Set/getComboX Issues Remain

    Started by ZoriaRPG, 10-01-2017 07:14 AM
    • Replies: 8
    • Views: 15,092
    10-06-2017, 01:32 PM Go to last post
  18. ZC 2.future Codebase Changes (Log)

    Started by ZoriaRPG, 02-16-2016 06:42 AM
    • Replies: 8
    • Views: 19,646
    02-23-2016, 11:13 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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