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Forum: ZC Software Development

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  1. Got a suggestion for the future of ZC? Let's hear it!

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    Forum Statistics:

    • Threads: 753
    • Posts: 3,754
  1. Ability to Rename Custom Item Classes

    Started by Anarchy_Balsac, 01-01-2017 11:57 PM
    • Replies: 2
    • Views: 108
    01-02-2017, 02:16 AM Go to last post
  2. zelda classic run on android modifications

    Started by CholoDroid, 09-06-2017 04:14 PM
    • Replies: 1
    • Views: 274
    09-06-2017, 05:36 PM Go to last post
  3. joystick code

    Started by DarkDragon, 12-22-2016 04:53 AM
    • Replies: 5
    • Views: 232
    12-22-2016, 09:16 PM Go to last post
  4. Quest version and required version

    Started by DarkDragon, 03-11-2017 11:13 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 537
    03-18-2017, 01:37 AM Go to last post
  5. My near-term plans

    Started by DarkDragon, 12-30-2016 02:47 AM
    • Replies: 7
    • Views: 260
    01-05-2017, 10:57 AM Go to last post
  6. Building the source

    Started by DarkDragon, 12-01-2016 01:00 PM
    • Replies: 2
    • Views: 103
    12-01-2016, 06:39 PM Go to last post
  7. SDL port

    Started by DarkDragon, 12-02-2016 12:56 PM
    • Replies: 8
    • Views: 190
    12-04-2016, 11:14 AM Go to last post
  8. ZC Development Proposal

    Started by DarkDragon, 12-16-2016 03:43 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 559
    01-04-2017, 07:45 PM Go to last post
  9. Building on Mac and Linux

    Started by DarkDragon, 12-23-2016 03:17 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 58
    • Views: 1,233
    12-28-2016, 12:54 PM Go to last post
  10. Contributor instructions

    Started by DarkDragon, 12-28-2016 02:36 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 391
    12-30-2016, 06:00 AM Go to last post
  11. GitHub branches reshuffled

    Started by DarkDragon, 12-30-2016 02:46 AM
    • Replies: 0
    • Views: 61
    12-30-2016, 02:46 AM Go to last post
  12. Does anybody *not* use big mode for the ZC player?

    Started by DarkDragon, 01-02-2017 07:10 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 337
    01-04-2017, 08:46 PM Go to last post
  13. color depth support

    Started by DarkDragon, 01-04-2017 02:28 AM
    • Replies: 7
    • Views: 250
    01-05-2017, 08:14 AM Go to last post
  14. Old master merge thread

    Started by DarkDragon, 12-31-2016 01:39 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 309
    01-06-2017, 05:56 PM Go to last post
  15. 2.future merge thread

    Started by DarkDragon, 12-31-2016 02:12 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 540
    01-02-2017, 12:27 AM Go to last post
  16. crashes inside ffasm.cpp when assigning script slots

    Started by DarkDragon, 01-09-2017 12:53 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 503
    01-10-2017, 01:50 AM Go to last post
  17. Message system discussion

    Started by DarkDragon, 01-23-2017 11:25 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 1,238
    02-18-2017, 12:07 PM Go to last post
  18. AngelScript: The Revenge

    Started by DarkDragon, 01-17-2017 11:36 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 3,891
    02-10-2017, 11:15 PM Go to last post
  19. Releasing 2.50.2.1

    Started by DarkDragon, 06-19-2017 11:22 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 486
    07-01-2017, 05:18 AM Go to last post
  20. Allegro pull requests

    Started by DarkDragon, 07-24-2017 11:38 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 57
    • Views: 2,213
    08-31-2017, 01:00 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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