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Forum: ZC Software Development

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  1. Got a suggestion for the future of ZC? Let's hear it!

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    Forum Statistics:

    • Threads: 806
    • Posts: 3,885
  1. AngelScript: The Revenge

    Started by DarkDragon, 01-17-2017 12:36 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 35,622
    02-11-2017, 12:15 AM Go to last post
  2. ZC [2.future] Development Plans [To-Do]

    Started by ZoriaRPG, 02-16-2016 05:24 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 66
    • Views: 55,416
    04-18-2020, 05:35 PM Go to last post
  3. CMAKE Branch

    Started by ZoriaRPG, 12-30-2016 08:25 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 33,470
    09-20-2017, 09:08 AM Go to last post
  4. Building on Mac and Linux

    Started by DarkDragon, 12-23-2016 04:17 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 58
    • Views: 15,051
    12-28-2016, 01:54 PM Go to last post
  5. Allegro pull requests

    Started by DarkDragon, 07-24-2017 11:38 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 57
    • Views: 27,263
    08-31-2017, 01:00 AM Go to last post
  6. Next Gen ZC. (Otherwise known as ZC3.0)

    Started by Gleeok, 06-20-2015 12:48 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 66,568
    01-31-2016, 10:56 AM Go to last post
  7. ZScript additions for 2.51.

    Started by Gleeok, 12-31-2016 07:47 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 13,106
    01-09-2017, 01:47 PM Go to last post
  8. 2.x vs 3.x

    Started by Tamamo, 06-22-2016 10:26 AM
    4 Pages
    1 2 3 ... 4
    2.future, 3.x
    • Replies: 38
    • Views: 22,918
    07-14-2016, 02:56 PM Go to last post
  9. Compiling Zelda Classic instructions?

    Started by lucas92, 05-22-2016 04:37 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 75,023
    06-29-2016, 12:11 PM Go to last post
  10. ZC [2.future] Feature Requests

    Started by ZoriaRPG, 02-16-2016 05:47 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 95,502
    10-15-2018, 08:54 PM Go to last post
  11. Exclamation Compiling errors of doom, destruction, and doom.

    Started by Dimentio, 12-01-2016 10:46 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 10,357
    12-07-2016, 10:00 AM Go to last post
  12. Message system discussion

    Started by DarkDragon, 01-24-2017 12:25 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 12,906
    02-18-2017, 01:07 PM Go to last post
  13. Plans for the future, part 1: AngelScript

    Started by Saffith, 01-20-2016 02:40 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 42,000
    01-31-2016, 01:25 PM Go to last post
  14. Allegro 4.4 and GME 0.6 Thread

    Started by ZoriaRPG, 12-26-2016 11:29 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 10,099
    01-17-2017, 11:17 PM Go to last post
  15. I have a dream!

    Started by Tamamo, 03-25-2016 08:42 AM
    3 Pages
    1 2 3
    pitch
    • Replies: 29
    • Views: 75,917
    04-02-2016, 05:30 AM Go to last post
  16. NPCData, ComboData, SpriteData

    Started by ZoriaRPG, 06-27-2017 10:04 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,971
    07-04-2017, 06:40 PM Go to last post
  17. Problem Writing a Function

    Started by ZoriaRPG, 12-15-2016 05:00 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 5,439
    12-25-2016, 02:04 PM Go to last post
  18. Potential NES Inconsistencies

    Started by ZoriaRPG, 08-02-2017 09:01 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 16,878
    08-26-2017, 12:18 AM Go to last post
  19. NPCs fail to appear after writing new values to the packfile.

    Started by ZoriaRPG, 12-17-2016 11:26 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 5,717
    12-19-2016, 02:26 PM Go to last post
  20. NEWCOMBOSDM quest rule

    Started by DarkDragon, 07-20-2017 10:50 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 16,652
    09-12-2017, 05:40 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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