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Forum: ZC Software Development

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  1. Got a suggestion for the future of ZC? Let's hear it!

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    Forum Statistics:

    • Threads: 804
    • Posts: 3,881
  1. Next Gen ZC. (Otherwise known as ZC3.0)

    Started by Gleeok, 06-20-2015 12:48 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 65,934
    01-31-2016, 10:56 AM Go to last post
  2. Plans for the future, part 1: AngelScript

    Started by Saffith, 01-20-2016 02:40 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 41,597
    01-31-2016, 01:25 PM Go to last post
  3. ZC 2.future Codebase Changes (Log)

    Started by ZoriaRPG, 02-16-2016 06:42 AM
    • Replies: 8
    • Views: 19,591
    02-23-2016, 11:13 AM Go to last post
  4. Angelscript Documentation

    Started by Tamamo, 01-30-2016 03:42 PM
    • Replies: 2
    • Views: 6,601
    02-23-2016, 11:36 AM Go to last post
  5. ZC 2.5X.X Source Now Available

    Started by ZoriaRPG, 03-01-2016 06:42 AM
    • Replies: 0
    • Views: 5,238
    03-01-2016, 06:42 AM Go to last post
  6. ZC [2.future] Staff List

    Started by ZoriaRPG, 02-23-2016 09:55 AM
    • Replies: 3
    • Views: 9,661
    03-01-2016, 10:20 AM Go to last post
  7. ZC [2.future] Version Roadmap

    Started by ZoriaRPG, 03-03-2016 06:34 AM
    • Replies: 1
    • Views: 5,978
    03-03-2016, 08:28 AM Go to last post
  8. Mirror shielded Enemies

    Started by Tamamo, 03-26-2016 04:15 PM
    • Replies: 0
    • Views: 6,043
    03-26-2016, 04:15 PM Go to last post
  9. I have a dream!

    Started by Tamamo, 03-25-2016 08:42 AM
    3 Pages
    1 2 3
    pitch
    • Replies: 29
    • Views: 75,604
    04-02-2016, 05:30 AM Go to last post
  10. So what are the plans for 3.x

    Started by Tamamo, 06-10-2016 12:11 AM
    3.x
    • Replies: 3
    • Views: 8,874
    06-12-2016, 01:03 PM Go to last post
  11. Compiling Zelda Classic instructions?

    Started by lucas92, 05-22-2016 04:37 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 74,712
    06-29-2016, 12:11 PM Go to last post
  12. Script Drawing Improvements.

    Started by Gleeok, 03-15-2016 06:42 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 34,908
    07-12-2016, 12:51 AM Go to last post
  13. 2.x vs 3.x

    Started by Tamamo, 06-22-2016 10:26 AM
    4 Pages
    1 2 3 ... 4
    2.future, 3.x
    • Replies: 38
    • Views: 21,723
    07-14-2016, 02:56 PM Go to last post
  14. Global Typed Pointers, Two Options

    Started by ZoriaRPG, 07-21-2016 03:54 AM
    • Replies: 4
    • Views: 3,084
    07-23-2016, 01:35 AM Go to last post
  15. Question Public / Weekly Builds

    Started by ZoriaRPG, 08-04-2016 07:05 AM
    • Replies: 0
    • Views: 2,870
    08-04-2016, 07:05 AM Go to last post
  16. GitHub Windows GUI Branches [Help Request]

    Started by ZoriaRPG, 08-08-2016 12:02 AM
    • Replies: 0
    • Views: 1,272
    08-08-2016, 12:02 AM Go to last post
    • Replies: 2
    • Views: 2,159
    08-14-2016, 03:55 PM Go to last post
  17. Lightbulb Proposition: Remote Building

    Started by ZoriaRPG, 09-16-2016 01:38 PM
    • Replies: 2
    • Views: 3,805
    09-22-2016, 08:24 PM Go to last post
  18. Building the source

    Started by DarkDragon, 12-01-2016 02:00 PM
    • Replies: 2
    • Views: 2,430
    12-01-2016, 07:39 PM Go to last post
  19. SDL port

    Started by DarkDragon, 12-02-2016 01:56 PM
    • Replies: 8
    • Views: 13,001
    12-04-2016, 12:14 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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