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Forum: Quest Developers Exchange

Trade tiles, midis, maps, palettes, anything related to quest building in ZC. NO QUESTS!

  1. Moved: an idea to add to ZQuest...

    Started by aramil.nubin, 08-23-2006 01:30 PM
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  2. Moved: cutscene help

    Started by *b*, 08-23-2006 01:30 PM
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  3. Moved: what is Links...

    Started by link182, 08-23-2006 01:30 PM
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  4. Moved: Color cylcleing.

    Started by DragonFang, 08-23-2006 01:30 PM
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  5. Moved: Midi Sound Drivers

    Started by JohnEspo, 08-23-2006 01:30 PM
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  6. Moved: zelda classic 1.90 patch

    Started by SS4 Goku, 08-23-2006 01:30 PM
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  7. Moved: need somewhere to put quest

    Started by Tom, 08-23-2006 01:30 PM
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  8. Moved: I need a quest

    Started by xguy88126, 08-23-2006 01:30 PM
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  9. Moved: is there any updates comin soon????

    Started by sjbg911, 08-23-2006 01:30 PM
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  10. Moved: BS magic sword shoots zolas! Help?

    Started by Amon, 08-23-2006 01:30 PM
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  11. Moved: Rain and fog question

    Started by Lolzinyoface, 08-23-2006 01:30 PM
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  12. Moved: ZC 2.11 Beta?

    Started by korruptikonz, 08-23-2006 01:30 PM
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  13. Moved: The New Layering System

    Started by ShadowTiger, 08-23-2006 01:30 PM
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  14. Moved: What exactly are layers?

    Started by ZeldaHeroine, 08-23-2006 01:30 PM
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  15. Moved: Lagoon Midi

    Started by zed_cool, 08-23-2006 01:30 PM
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  16. Does anyone have any midis from...

    Started by Kurairyu, 12-08-2002 02:33 AM
    • Replies: 0
    • Views: 542
    12-08-2002, 02:33 AM Go to last post
  17. bookcase

    Started by sivart0, 05-18-2004 01:45 PM
    • Replies: 0
    • Views: 544
    05-18-2004, 01:45 PM Go to last post
  18. Question stop lights?

    Started by DeathLink, 06-01-2003 08:19 PM
    • Replies: 0
    • Views: 553
    06-01-2003, 08:19 PM Go to last post
  19. IT's. Where to find them.

    Started by Lonemind, 01-06-2003 02:16 PM
    • Replies: 0
    • Views: 554
    01-06-2003, 02:16 PM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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