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Forum: Quest Discussion & Development

Announce your quest to the world here, or discuss the many available quests.

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  1. Come here for all your scripting needs.

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    • Threads: 913
    • Posts: 5,964
    1. Got a cool script and want to show it off? Do so here.

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      Forum Statistics:

      • Threads: 150
      • Posts: 1,263
  2. Trade tiles, midis, maps, palettes, anything related to quest building in ZC. NO QUESTS!

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    Forum Statistics:

    • Threads: 1,305
    • Posts: 8,481
    • Replies: 6
    • Views: 6,732
    07-24-2018, 09:51 PM Go to last post
  1. Sticky Thread Sticky: Post Screenshots of Your Quests! [v2.0]

    Started by Rambly, 08-25-2012 11:38 PM
    11 Pages
    1 2 3 ... 11
    • Replies: 106
    • Views: 41,952
    10-06-2014, 09:59 AM Go to last post
  2. Sticky Thread Sticky: ZC Playing Tricks and Skills

    Started by WindStrike, 11-07-2006 09:44 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 25,124
    10-09-2008, 02:40 AM Go to last post
  1. MEGAMAN In ZELDA QUEST-How do U get bombs?

    Started by OLDSCHOOL1980S, 06-17-2006 05:22 PM
    • Replies: 3
    • Views: 732
    07-01-2006, 05:36 PM Go to last post
  2. Ocarina of Time Remake...again

    Started by LinkvsSora101, 06-30-2006 04:31 PM
    • Replies: 1
    • Views: 533
    06-30-2006, 04:43 PM Go to last post
  3. Link' Retirement 4 Demo

    Started by rocksfan13, 06-17-2006 11:19 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,120
    06-28-2006, 07:54 PM Go to last post
  4. Kamala's Tomb 50% Betatest

    Started by SpacemanDan, 03-25-2006 12:23 PM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 1,844
    06-27-2006, 09:59 AM Go to last post
    • Replies: 4
    • Views: 606
    06-26-2006, 09:40 AM Go to last post
  5. Need help in Eckland quest

    Started by JudasRising, 06-25-2006 01:30 PM
    • Replies: 2
    • Views: 512
    06-26-2006, 02:16 AM Go to last post
  6. Eckland

    Started by cpoet, 03-01-2006 08:19 PM
    • Replies: 1
    • Views: 618
    06-25-2006, 03:20 PM Go to last post
  7. Celestial Lullaby, cause I just might as well...

    Started by Revfan9, 06-24-2006 10:13 PM
    • Replies: 0
    • Views: 428
    06-24-2006, 10:13 PM Go to last post
  8. Zelda in 3D

    Started by drkptrs1975, 03-11-2006 08:48 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 2,053
    06-24-2006, 06:32 PM Go to last post
  9. Minish Cap Tileset Finishing

    Started by Limzo, 06-24-2006 03:25 AM
    • Replies: 2
    • Views: 668
    06-24-2006, 07:09 AM Go to last post
  10. Link to Hyrule

    Started by soxfan2k4, 06-13-2006 04:49 PM
    • Replies: 0
    • Views: 457
    06-13-2006, 04:49 PM Go to last post
  11. Ahem....

    Started by Valientlink, 06-12-2006 03:59 PM
    • Replies: 1
    • Views: 607
    06-12-2006, 10:58 PM Go to last post
  12. Help in Search for Elise

    Started by sono_ryuu_sochi, 06-08-2006 06:41 PM
    • Replies: 6
    • Views: 768
    06-12-2006, 05:43 AM Go to last post
    • Replies: 3
    • Views: 584
    06-11-2006, 01:01 PM Go to last post
  13. LEGEND OF ZELDA A Missing Link!!

    Started by migokalle, 06-10-2006 02:41 PM
    • Replies: 0
    • Views: 508
    06-10-2006, 02:41 PM Go to last post
  14. Shadow of Evil

    Started by Steelerfan, 06-08-2006 07:09 AM
    • Replies: 0
    • Views: 524
    06-08-2006, 07:09 AM Go to last post
  15. Helping With A Quest

    Started by VI3T_DR@GON, 05-27-2006 08:09 PM
    • Replies: 3
    • Views: 590
    06-06-2006, 06:28 PM Go to last post
  16. Best Puzzle Quest?

    Started by spatter9999, 06-06-2006 02:25 PM
    • Replies: 1
    • Views: 594
    06-06-2006, 03:05 PM Go to last post
  17. DOY revised: bug in dream village?

    Started by bmowrey, 06-01-2005 12:00 PM
    45 Pages
    1 2 3 ... 45
    • Replies: 445
    • Views: 20,739
    06-05-2006, 10:58 PM Go to last post
  18. Help With Hidden Duality?

    Started by DJG105, 06-04-2006 02:22 PM
    • Replies: 4
    • Views: 756
    06-05-2006, 08:49 AM Go to last post

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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