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Asuna Yuuki Nagato
01-22-2024, 02:49 AM
DMAP stands for "Dungeon Map."

But there is more to Zelda than dungeons.

There's the overworld.

Is the overworld a DMap too?

If so...

Should we introduce the term "OMap" for "Overworld Map?"

If not, why?

BegaVega
01-23-2024, 04:21 AM
I thought DMap stood for "Data Map".

Asuna Yuuki Nagato
01-23-2024, 10:35 AM
I thought DMap stood for "Data Map".

I've heard DMap=Dungeon Map was coined in Phantom Menace's original release notes.

BegaVega
01-23-2024, 01:41 PM
What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?

Asuna Yuuki Nagato
01-24-2024, 11:46 PM
What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?

Neither. I just think that the term "OMap" would be less confusing when talking about the overworld because it's very specific.

Asuna Yuuki Nagato
01-28-2024, 09:55 AM
If you go to Etc->Help->Editor Help also, in 2.1 Fundamental Concepts we have:


DMaps (Dungeon Maps) define the 'dungeons' in the quest and their characteristics - their music, palette, subscreen map and such.

Asuna Yuuki Nagato
02-06-2024, 08:59 PM
"dlevel" is another term that appears in the source code.

Gleeok
02-07-2024, 05:33 PM
What the heck is a dlevel?

Weird.

Asuna Yuuki Nagato
02-07-2024, 07:01 PM
What the heck is a dlevel?

Weird.

According to isdungeon in maps.cpp, it sounds like dlevels are either dungeons or caves.