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View Full Version : link likes to automatically move and snap to the grid when getting out of water



Shadowblitz16
05-17-2019, 09:35 PM
https://i.imgur.com/AAKS0bv.gif
link likes to automatically walk a bit when getting out of the water on the sides and does some weird snapping shiz when swiming down to get out of water at the bottom right corner tile.


ZC player "AEternal" alpha 3
v2.55 build 41
3rd december 2018

ZoriaRPG
05-26-2019, 08:07 AM
https://i.imgur.com/AAKS0bv.gif
link likes to automatically walk a bit when getting out of the water on the sides and does some weird snapping shiz when swiming down to get out of water at the bottom right corner tile.


ZC player "AEternal" alpha 3
v2.55 build 41
3rd december 2018

Not that this has been changed, but you are 20 major builds behind the current. Please update to the current build from https://zeldaclassic.com/downloads and test in the current build before submitting future reports.

Anyway, how is this broken? Link should snap to the grid on exiting water, as he needs to be fully on a land tile at the end of his hopping process.

Phazite
05-27-2019, 11:22 PM
I know this is off topic, but as I'm a sucker for the GBC tileset I have to say I like the design of that screen! Only thing is that I'd add a tree or something on top of that mountain in the top left corner.

Shadowblitz16
09-22-2019, 03:06 PM
Phazite the screen is not mine it's lunaria's ZoriaRPG it still happens in v2.53 Build 33 Release 2

it shouldn't snap or force link to walk at all instead if link is in water he is in water if he isn't he isn't

jeffythedragonslayer
01-19-2024, 09:52 PM
Phazite the screen is not mine it's lunaria's ZoriaRPG it still happens in v2.53 Build 33 Release 2

it shouldn't snap or force link to walk at all instead if link is in water he is in water if he isn't he isn't

So how do you propose Link get out of the water? Or do you want him to be carried along by the currents until he goes over the waterfall?