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View Full Version : Enemy & Item Editors: Edit InitD Labels



ZoriaRPG
12-07-2018, 05:31 AM
You can now edit the InitD (Script D args) labels in the Item Editor and in the Enemy Editor.

I also consolidated the Enemy Editor NPC Script tabs, sot hat the InitD and the script lister are on one tab, and I converted the second tab for use by eweapon scripts.

http://timelord.insomnia247.nl/zc-dev/2.55/item_editor_initd_labels.png

http://timelord.insomnia247.nl/zc-dev/2.55/enemy_editor_initd_labels.png

jeffythedragonslayer
01-23-2024, 12:12 AM
What does InitD stand for? I guess initial data. Seems to be the name of an array of 8 int32_t's in the newcombo struct in combo.h