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View Full Version : [2.50.2] Empty quest file Hookshot configurations



Lunaria
11-28-2017, 12:32 PM
Normally I would just assume this was intended, as it has been the case in practically all quests since it was added, but the hookshot settings listed on the wiki are different.

The Hookshot's Chain Length is listed as: 8
Where as in a blank quest file it's configured as: 50

(Longshot is, for reference, 99)

This means that in effect the default length of the hookshot is the same as the longshot, since screen's aren't close to 50 units long (probably a 16x16 tile in length per unit). Since the wiki configuration makes a hell of a lot more sense I figured I'd fill a report for it.

ZoriaRPG
11-30-2017, 12:43 AM
It changed from tiles to pixels at some point. The Wiki is outdated.

ZoriaRPG
12-05-2017, 02:34 PM
Are you sure?

Because it seems to be based in tiles currently: Video (https://www.dropbox.com/s/d2z7rmmyrkqym16/Hooked.mp4?raw=1)


(That the wiki is outdated also doesn't change that the default hookshot configuration DOES go across the entire screen).

Oh, you are right. It's broken. It was intended to be pixels. I recall fixing that, and then my fix causing issues with some old quests ('Engage to Zeldawok' was one of them).

The 2.50 measurement is in tiles, and the short hookshot has no mechanical difference by default. Someone half-implemented a change to pixels. :/

FWIW, measuring the range in pixels, makes far more sense, as that is how the range value for all other ranged objects work. This will just leave another problem for me to resolve in porting old quests to 2.55, or whenever I implement the ->Range value for the *weapon and *itemdata script datatypes.