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View Full Version : Passwords for zquest.dat and fonts.dat



ZoriaRPG
08-26-2017, 10:22 PM
While the zelda.dat file is not password protected, zquest.dat is. What is the PW for zquest.dat, and for fonts.dat?

Tamamo
08-29-2017, 11:15 PM
I know this isn't my call to say, but you guys should play it safe and discuss this privately if you haven't already.
ZQuest is Obvious, it contains the assets etc... for the default template
Since both can be considered the property of nintendo for the most part it would be in agns best interest to leave them passworded.

ZoriaRPG
08-30-2017, 08:51 AM
I know this isn't my call to say, but you guys should play it safe and discuss this privately if you haven't already.
ZQuest is Obvious, it contains the assets etc... for the default template
Since both can be considered the property of nintendo for the most part it would be in agns best interest to leave them passworded.

I'm not sure how much it matters if the datafiles are unlocked. We still distribute this stuff, and I need to unlock them to ..ahem...rectify that issue, and to do other minor updates in the interim. I will both be preparing new .dat files with non-infringing assets to distribute with the open source package on GitHub, and making some slight adjustments to the present datafiles, including updating the credits (for 2.53), and adding some content to the embedded quest file (for 2.54).

That said, if Saffith, Gleeok, or DarkDragon want to send the PW in a private manner, that is also fine.

I don't particularly want to run crypto tools on the .dat files to crack them, just to do my 'job' here. :D

I do however, understand your concern. We're getting closer to a full set of non-infringing assets, as we have a new volunteer on music files in both chiptune and MIDI format.

Gleeok
08-30-2017, 08:17 PM
I don't have the data passwords memorized, but you should be able to figure out what they are pretty easily. The data files are loaded fairly early in "main" so just find the part that calls the resolve password stuff. ;)

ZoriaRPG
08-31-2017, 12:57 AM
Ah, true. I could look at that. :D

Tamamo
08-31-2017, 09:00 AM
ZoriaRPG DarkDragon Saffith Gleeok
Here's my thing. I personally believe we should completely remove any all copyrighted assets from the original Legend of Zelda, which unfortunately includes the first - sixth quest.
Since they contain copyright overworlds, even if we change the graphics Nintendo will still say we stole their layout. And Courts of Japan will agree with that.
So I'm proposing a *final contest* recreate the original 1st and 2nd quest including the overworld which must be more or less the same for both.

If you guys do get a C&D, let me know please. I'll be more then happy to help be your interpreter and fight for you in court. It may of started off as a clone of the original legend of zelda. But it doesn't even come close anymore if you ask me.

ZoriaRPG
08-31-2017, 11:36 PM
[QUOTE=Tamamo;915714]ZoriaRPG DarkDragon Saffith Gleeok
Here's my thing. I personally believe we should completely remove any all copyrighted assets from the original Legend of Zelda, which unfortunately includes the first - sixth quest.
Since they contain copyright overworlds, even if we change the graphics Nintendo will still say we stole their layout. And Courts of Japan will agree with that.
So I'm proposing a *final contest* recreate the original 1st and 2nd quest including the overworld which must be more or less the same for both.

If you guys do get a C&D, let me know please. I'll be more then happy to help be your interpreter and fight for you in court. It may of started off as a clone of the original legend of zelda. But it doesn't even come close anymore if you ask me.[/QUOTE

I agree. I've said many times, that we need to replace the default data files with original content, and make 1st-5th into a DLC module. This seems to be 'The Plan', but assets generation takes time.

Once we have a wholly new .dat file for ZQuest, we can work on a quest contest for new default quests in ZC. Oh, joy.

DarkDragon
09-03-2017, 06:37 PM
I agree as well. There needs to be a bit more internal restructuring of the code before it is easy to pull out all potentially-infringing assets into a single "asset pack" that can be easily swapped in and out (perhaps quest templates could inherit this functionality?) but it's a good idea.